I really enjoy Brian Wood's work, right now DMZ is one of my favorite ongoing series. I met him at the NY comicon a couple years back, he's a very friendly person to talk to.
Great interview, Tom. Very in-depth. I like how you touched on all of Brian's wood, the breadth of his career. As someone who's been reading Wood's work from the beginning, with Channel Zero, and as a journalism student, I really appreciated how you started out discussing "Northlanders" in particular and then you weaved the conversation toward the themes that have stood out throughout Brian's career, namely politics and crazy, fucked up relationships, which probably go more hand-in-hand than we think about.
Great interview, Tom. Like Scribe above I met Brian at NYCC a few years back and, for some reason (mostly because I knew him from Channel Zero), anticipated him to be HARDCORE BADASS FUCKYOUANDYOURAUTOGRAPH... but he couldn't have been friendlier. And man, Channel Zero is one of the few pieces of writing that I can truly say changed my way of thinking.
I'm having a time out until I can learn some manners.
Considering how successful AiT/Planetlar is perceived to be, this part of the interview is sobering:
Did you know that prior to DMZ, there was not one year where comics made me the equivalent of minimum wage? My first check for DMZ (a script and a cover) was equal to an entire year's worth of royalties on my back catalog.
One imagines Bri was engaging in some hyperbole, just looking at his CV for 2005/6, with COURIERS 3 and DEMO, IDW's SUPERMARKET, Image's THE TOURIST, and Oni's LOCAL just bringing in the new stuff.
That said, no one outside of the Big Two makes anything other than beer money in comics. Marvel and DC carve up 85% of the DM; add in Image, Dark Horse, and Tokyopop, and that takes you to 92% or so...
...which means the entire back of your PREVIEWS catalogue is carving up 8% of the market.
There are certainly easier ways to make money in terms of ratio to effort.
@ Larry-- So really, Brian's a good example of a right way to do it, isn't he? Have a day job, work on the comics you believe in. Be talented. Put out good material, make some chump change. Get noticed, do your own thing in tandem with the machine, make actual dollars.
Well, sure. Isn't that how most "successful" folks do it, in any discipline or field of endeavor? Work really hard at honing your craft, develop a small but loyal following, reach tipping point, be "discovered," enjoy ten-year path of becoming an overnight sensation, die rich.
That's the basic career path of Isaac Newton, Picasso, Sandy Koufax, Ernest Hemingway, Kate Beckinsale, Sumner Redstone, and everyone else. Only the details are different.