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    • CommentTimeJul 21st 2011
    My 4th ed D&D game is still on hiatus for the summer, but I'm planning on running a Gamma World game or two before we get back into it, but the summer is just so crammed with stuff to do!
    I'm in awe of all of you have such a wide variety of gaming experiences, BTW.

    I'm playing Mass Effect 2 (on the Xbox 360) for the first time and am liking it more than the first. I think, for me at least, it seems like how much I'll like a game depends on when it comes into my hands. I think Mass Effect 2 is just the game my brain wanted to play right now.
    I'm also still playing Minecraft and eagerly awaiting the next update where they will be introducing "adventure" elements.
    • CommentAuthorRenThing
    • CommentTimeJul 21st 2011
    So, finished reading Don't Rest Your Head.

    It's not very heavy on the rules but rules exist are fairly complex (although once you've played it a bit I'm sure it would be easier to handle). Essentially, the game focuses more on telling a collaborative story where the GM sets up the situations and the only dice rolls are when a character is in a conflict with something. There really aren't any attributes or skills like in WoD, D&D or other systems. Essentially, in order for the game to be really successful I think you'd need a GM who is hard, but fair and out to tell a good story, and a group of gamers who are in it for the experience of gaming, rather than "to win" and are decent at RPing.

    Seems interesting.
    • CommentAuthorScottS
    • CommentTimeJul 21st 2011
    @RenThing, yeah DRYH is fairly light on the rules, but it has the whole Neverwhere/Dark City/nightmare-ish thing going for it. I have to admit though, I haven't tried to play it yet, but just reading the rules is kind of fun. Plus, I went out and bought a ton of 6-sided dice.

    I also bought THE ADVENTURES OF BARON MUNCHAUSEN "rpg" .. which is really more of a story-telling game than anything else. It seems more suited to having several people to play it, but it's a fun read all on it's own.
  1.  (10027.84)
    Anyone else a fan of HOL? It's alleged to be an actual working RPG but is really a huge parody of, well, just about everything in the sci-fi role playing genre. It's set on a garbage-dump/prison-planet/reality-TV-show operated by a Galactic Empire/Religion/Fast-Food Franchise, is ridiculously violent and features gems like a firearms range table that runs from "really-really-really-really-far" down to "really not far" and "not far really", skills like "Making Sharp Things Go Through Soft Things That Scream and Bleed" and a mechanic where the characters can escape certain death by turning to Jesus - but only a randomly determined number of times because Jesus gets pissed off about all these people professing faith just to get out of a jam and turns his Holy Wrath on them.

    The pre-generated characters include (among others) a TV Clown, a pedophile Monk, a repellant Nerd, Elvis and a version of the Silver Surfer. A later supplement includes a character creation system requiring you to trawl through dozens of random tables with a reasonable chance of your character getting killed before you even get to play them. It also includes the rules for a LARP game that (if followed) would end up with you either arrested or dead.

    The Wikipedia page is amusing, but can't compare to reading the actual thing.
      CommentAuthorAlan Tyson
    • CommentTimeJul 21st 2011
    Is HOL the one where you're trying to get off the planet, but there's only room in the rocket for one? That sorta rings a bell...
  2.  (10027.86)
    @Alan Tyson - Can't recall anything like that, but it's a very HOL idea. Although in a typical game of HOL the rocket would either explode on the launch pad or turn out to be some kind of high-speed flesh-digester that only looks like an escape rocket.

    I managed to find a copy of the 'Claimer' that appears at the start of the HOL rulesbook. The entire game is written up in the same visual style.

      CommentAuthorAlan Tyson
    • CommentTimeJul 22nd 2011
    My God. I think I need to "play" this game, now.
    • CommentTimeJul 22nd 2011
    HoL is awesomely awesome...I've even played it. Here's an example of how much prep is needed (aside from reading the books, which are too piss-funny not to)...

    There's a story in Sandman called Calliope. I'm sure many of you have read it. In the story, Dream...err...smites? a guy by causing him to have too many ideas at once...not a great synopsis, but go with it...I wrote down the twenty or so extremely surreal ideas, all no more than a single sentence long, and handed to out GM (or, as HoL puts it, HoLmeister) and he ran a three hour game from them. It was fun...not terribly coherent, but fun...
    • CommentAuthorOxbrow
    • CommentTimeJul 22nd 2011
    The Extraordinary Adventures of Baron Munchausen does indeed shine with enough like-minded players around to provide absurd stories and amusingly unhelpful interruptions. I was once in the national championship (by which I mean a game organised by the creator at a con, where the prize was a bottle of brandy) where despite interruptions I was able to explain how and why I prevented Russia being stolen by cloud people.
    • CommentTimeJul 22nd 2011
    yeah... I think I really need to play HOL. Sounds like my kind of game.
    • CommentTimeJul 22nd 2011

    Keep in mind, there is only the core rules, which doesn't have character creation, and a single supplement, which does, kind of. The chr creation system is a parody of (I think) Traveller, in that you roll on a table, do what it says and then roll on the next table it tells you, and yes, you can die (or worse) during chr creation. You can just use the pre-gens in the core book though (we did) and they are perfectly usable...
  3.  (10027.92)
    @Lazarus99 - Please tell me that game included "Two old women taking a weasel on holiday" :)
    • CommentTimeJul 22nd 2011 edited
    Here's a sample from our upcoming game, THE HORDE.

    The Cure

    There's a very good chance that the more time you spend roaming the wasted countryside defending yourself from the undead, the more likely it is that you're going to get bitten -- and eventually join their ranks. The odds just aren't in your favor. After all, you're like a ham sandwich with legs out there. Once one (or more) zombie sinks their rotten teeth into your delicious living body, the only thing preventing you from lusting after the brains and body parts of your team mates is the Cure. Other than a quick shotgun blast to the face from one of your trigger-happy neighbors, it's your only salvation.

    After the (insert preferred apocalyptic scenario) hit, the country's top scientists whipped up an antitoxin to keep the taste for Long Pig (that's you) at bay. Obviously, they didn't whip it up fast enough, but that just means there's more of that sweet nectar our there for you to put to good use. Antitoxins can be found most commonly in hospitals, police stations, and military outposts -- places the government could distribute it to the masses in the most efficient way possible. Who knows, you might even find some in the corner grocery store or in someone's mailbox, depending on how much your dear sweet Director likes you this week. Most Directors are of low moral fiber and are not above accepting bribes of alcohol and/or sexual favors to ensure you stay in the game, so keep them happy!*

    Roll 2d10's to determine the amount, if any, are found.

    1 – 10 = none
    11 – 14 = one dose
    15 – 19 = two doses
    20 = 5 doses

    Now if you're one of the poor bastards who rolled a 1 - 10, don't despair. You don't need to start working on your Thriller routine just yet. If you haven't used your Luck Roll today, now's the time. Roll 2d6. If they add up to 7 you found one vaccine and you're home free, praise the man Jesus. Anything else and you have just enough time to put a bullet in your brain before your buddies do it for you.

    *The publishers of this game do not recommend keeping your Director happy. In fact, we encourage you to piss them off at every turn.
  4.  (10027.94)
    HOL sounds seriously fun.

    @Ravnos we didn't get any Commandments From On High, if you wanted a particular clan or order the GM would find you a sire from that clan, it's just he planned out the setting and made up characters for the high-ranking vampires, so he didn't want people making up detailed NPC sires that he'd have to shoehorn into his plans. We live in Sydney and were playing in Sydney, and a city less than three hundred years old was going to have a relatively sparse vampire population as compared to the Old World.

    Although personally I enjoy having a few restrictions placed on me as a creative springboard - it's when you have to figure out how to work with something you didn't put in on purpose that you can come up with really cool stuff. Oyster style.

    @Alan Tyson I meant "replaced with explosives" quite literally. Our characters dropped by to pick him up from his shift guarding the hostage to find all the ghouls dead, and instead of our hostage and colleague we walked into a room wired with C4. Up to this point we'd still hoped the player might show up halfway through, in which case the GM said afterwards he was going to have us find him dangling from the noose with his toes a few cms above the trigger for the explosives, but when we got to the building and he still wasn't there Plan B was a note telling us where he was sitting on the trigger instead.

    I got shrapnelled :( I need a dot in Athletics as soon as we get to use our XP. Having a tiny dice pool for running away from things is killing me. I got thrown in a pond by cops the first session because my running was shit and the GM accidentally pulled the cop stats from a book that centers around them, so they were hugely overpowered. (and also dicks. But apparently that's WOD standard.) We couldn't afford to break masquerade or get arrested so the two of us who got caught just played dead and let them "dispose of the bodies" so the rest of the party could fish us out later.
    • CommentTimeJul 23rd 2011
    @Labyrinthine That makes more sense. Like I said in one of my posts (I think...) Encouraging players to think outside their comfort zone is great, but MAKING them do so is what I'm against, so you're explanation makes more sense now :D.
    • CommentTimeJul 23rd 2011
    i'd love to try taking part in an online game of something if anyone is planning on running one and needing players
    • CommentTimeJul 23rd 2011
    Honestly can't remember and I seem to be missing the trade with that story. But probably...
  5.  (10027.98)
    If you're looking for a d20 fantasy game tha tsn't 4th Ed or Pathfinder, I'd really really recommend Fantasy Craft.
    • CommentTimeJul 24th 2011
    Oh god Fantasy Craft... I think that corebook weights more than my dog... Great system once you plow through the book. The problem is... plowing through the book it's massive. And not that well put together from the parts I read. Still a very interesting system.
  6.  (10027.100)
    All our games are dead in the water right now. Withdrawal is killing me here.

    We had a three player Promethean game and a six player Innocents game, on the back burner we had a three player Werewolf game, and waiting for the others to wrap up, we had a mixed template game set in Chicago. One of the players who was in all but the Werewolf game has dropped out forever, killing the Promethean game (since it only had three players to begin with) and reducing the Innocents game to five. One of the players in Innocents is going to be moving in less than a month, dropping us to four. Then one half of our married couple has chosen not to play, meaning the other half isn't really going to either, leaving us with two. Thus Innocents went the way of Promethean. The werewolf game can no longer meet on the night it was meeting on and has thus stalled out. And the mixed template is also suffering from a shortage, since the one player who was in all but Werewolf will never play again.

    I might be forced to start up an oWoD Vampire game, but I'm the only member of our gaming group who has played oWoD. Also, I set my games up differently than the rest of them, so I'm meeting resistance. I generally have my players make character concepts first, then build the plot around them. They are all used to doing it the other way around, so some of them are refusing to come up with even the barest of concepts.

    Also... Tremere really are the villains. Bastards. AND damn near impossible to use as player characters unless all the players are Tremere. Gah.

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