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  1.  (10027.101)
    @Indigo - Not true at all. Tremere make great characters. Particularly if you're playing a Tzimisce and the roommate you aren't speaking to outside the game is the Tremere. I'm surprised I never got vaporized by lightning, but I also never had the vertebrae in his neck sever his spinal chord, so I guess the rest of the players did an amazing job of keeping us from killing each other. Generally, if I have a single Tremere player (and they realize how overpowered they are) I just have every NPC know that too and assume they really are the villain, or at least the biggest threat.
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      CommentAuthorravnos
    • CommentTimeJul 25th 2011
     (10027.102)
    Tremere are a scourge that needed to be wiped from the face of the earth... which is what my players did in the oWoD I ran for quite a few years. Ironically in a game I set during the "end of times" before White Wolf actually released the Gehenna book, which when they did made my game so much easier...
    I'm glad others agree with me.

    Thankfully... nWoD removed them. yay. They definitely balanced that a lot better.
  2.  (10027.103)
    I'll be ready for Geist in a few days I think.
    @alan I'll get at you on G+ shortly.
    • CommentAuthorDarkest
    • CommentTimeJul 29th 2011 edited
     (10027.104)
    Just got a pile of gaming books due to a comusory order to activate my account with Esdevium. Exalted 2nd Edition, Promethian: the Created, the CthulhuTech Expansion, Shadowrun and a couple of other things. Gives me something to read until the shop opens and I can sell them to people.
  3.  (10027.105)
    @Darkest I just cracked open Promethian for the first time since it first came out. I had a bad habit of picking stuff up out of well, habit. It looks super promising and interesting.
    • CommentAuthorDarkest
    • CommentTimeJul 29th 2011
     (10027.106)
    I'd reccomend that people go look up the free game.

    Genius: The Transgression

    I haven't ever played an RPG but I like reading the books and I'm hoping running Niche Comics will allow me to meet some forgiving types who are very patient.
  4.  (10027.107)
    @sellmeyoursoul - When I was talking about the difficulty of running Tremere, I was talking about the Tremere, not the Tremere Antitribue. The Camarilla Tremere have such a huge and complicated hierarchy, and so many rules and crap, that playing them properly is just too difficult unless all the PCs are Tremere... also, still the scourge of the Earth, as Ravnos said.

    @RandomEntity - Do it.

    Promethean can be a super rewarding game.
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      CommentAuthorbrittanica
    • CommentTimeJul 30th 2011
     (10027.108)
    I have a friend that's talking about storytelling a V:tM game, so I've been getting into the mindset of character creation again. I played a couple games w/ my ex storytelling: the first one was a Requiem game set in L.A. in which everyone was a newbie, so the ex gave us a fuckton of points and directed us to go wild. I was a Ventrue carbon-copy of Paris Hilton w/ a ghouled Chihuahua named Cinnamon... The second game was a new-rules, old-setting game set here in Nashville. I was a very new Brujah whose parents were killed by her sire or something, I didn't do a ton that game... the Fella was a Malkavian that basically stole the game out from under the ex's nose (he kinda stole me away too, eventually, but that's besides the point).

    I was thinking of creating a Tremere, but reading the thoughts on the clan here makes me unsure I'd know what to do. My character idea would also work well w/ Toreador, though.
    But yeah, I'm hoping this actually happens. W/ the exception of the two games I mentioned, every other game I've joined never got past the first session.
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      CommentAuthorravnos
    • CommentTimeJul 30th 2011
     (10027.109)
    I may be biased, but I always try to steer people clear of Tremere for a variety of reason.
    1 - The Tremere magic system is rather complicated for anyone who hasn't studied extensively. Honestly I've read through it a dozen times and certain parts still make me want to stab things. It's just so damn convoluted.
    2 - Ravnos are cooler, and actually 90 almost the exact same things via Chimerstry. And did I mention they are cooler?
    3 - If you run into a powerful enough Malkavian or cthulhu forbid... a Saulbri... you're screwed. Like... you might as well just bend over and spread screwed... well, as long as the character is played properly anyway.

    Tremere just suck and deserve to die. That's all...
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      CommentAuthorjohnjones
    • CommentTimeJul 31st 2011
     (10027.110)
    Regarding Promethean, I have in the back of my skull the bones of a campaign in which Promethean is an extended prequel. The characters roll up Prometheans, form a throng and ultimately become human - at which point they then get changed into other WoD beings (Changelings, Vampires, etc) and have the bonds forged during their time as Promethean be tested by the politics and prejudices of their new conditions. Sort of Frankenstein meets Being Human.
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      CommentAuthorravnos
    • CommentTimeJul 31st 2011
     (10027.111)
    @johnhones That's a really damn good idea for a game. I ran a Mortals game that they all eventually got turned one way or another, but it fell apart after they turned. More because the players couldn't figure out how to react to each other.
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      CommentAuthorAlan Tyson
    • CommentTimeJul 31st 2011
     (10027.112)
    johnjones: That would be an undertaking of huuuge proportions. Not to discourage you, far from it! Hell, I'd play! However, what you're essentially talking about would be a trilogy of games, each with a different ruleset and narrative arc... and the last one would have some pretty wildly different power levels, changing as the characters advance. It might require a bit of system hacking to make it flow really well, and it would REALLY require some Storyteller AND Player muscle to make all the events of EVERY game in the trilogy remain consistent and relevant.

    Again, though, if you do get that going, well... I've been dying the play Promethean since I read the back cover!
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      CommentAuthorLokiZero
    • CommentTimeJul 31st 2011
     (10027.113)
    I'm starting an ABERRANT game, and I'm super(haha) excited.

    I'm throwing the game's backstory out the window and going with a 1st season of HEROES theme, taking the X-MEN origin and turning on its head. I can't wait!
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      CommentAuthorjohnjones
    • CommentTimeJul 31st 2011 edited
     (10027.114)
    @ ravnos

    Thanks. How long were they Mortals before they started changing. For my Prom game I was figuring on something like a six months to a year of weekly play before they even became human.

    @ Alan Tyson

    And what you've said is one reason that this particular game idea will almost certainly remain in the back of my skull. If I run or play something outside of what I'm currently doing, it'll probably be on RPoL of something similar. There's just no way in hell I could do that on RPoL. It would demand either physically getting together or some kind of chat session. And it would demand players of commitment and maturity. Of the eight people I currently game with, maybe two or three (including me) could do this thing. And I'm not even sure about me.
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      CommentAuthorravnos
    • CommentTimeAug 1st 2011
     (10027.115)
    @johnjones
    They were only mortals for a few sessions. They actually didn't know they would be turned. I polled everyone separately about which type of game they'd want to play, then a few weeks later told them we were playing Mortal (which no one had mentioned, even though the option was there). Then I used what they had told me to determine what turned them. A few sessions as mortals, a few as supernatural creatures, and then they just started getting confused as to how to interact with each other when two were werewolves, one was a vampire, and one was a changeling (kind of... that was tricky).
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      CommentAuthorjohnjones
    • CommentTimeAug 1st 2011
     (10027.116)
    @ Ravnos

    That was probably your problem. In AD&D and the like, the players have to have a kind of team mentality to survive. You need a cleric, mage, thief, whatever or the dungeon will kill you. In something like NWoD, that's not so clear-cut and there really isn't much of an organic reason for two werewolves, a vampire and a Changeling to hang out together (and a lot of pressure from their various societies to not hang out together). So, if you're going to do something like that, you need to build (or let them develop) strong relational ties that will keep them together despite the forces trying to pull them apart. Maybe the werewolf and the vampire are siblings, the other werewolf is the first's best friend and the changeling is the first werewolf's girlfriend and the second werewolf's sister. Like that.
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      CommentAuthorravnos
    • CommentTimeAug 1st 2011
     (10027.117)
    That's kind of what I'm doing with the current game, which is a mashup of WoD and Call of Cthulhu.
    I united them all behind fighting something that... couldn't be beaten by one group alone.
    Hell, probably can't be beaten by this group (2 wolves, mage, vampire, ghost, and a... odd hunter). They are being forced to work together to survive, rather than because they LIKE each other. The vampire hates everyone, the mage only really likes the Hunter, the Hunter only really likes the Ghosts, and the wolves just don't care, heh.

    Also - the mage is technically a crusade's era witch who got sucked through a rift in time and space that opened up when the cult started trying to summon other worldly beings... So she's really lost.
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      CommentAuthorjohnjones
    • CommentTimeAug 1st 2011
     (10027.118)
    Is your game actual Call of Cthulhu, ie using actual Mythos beings like Hastur, Daoloth, etc or something that uses the basic concepts ala Second Sight's "Reality Bending Horrors" chapter?
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      CommentAuthorravnos
    • CommentTimeAug 1st 2011
     (10027.119)
    Umm... kinda both. I'm using the actual Mythos, but also introducing new creations based on the Mythos.
  5.  (10027.120)
    @johnjones - Also, keep in mind that, unless you want to bend the rules for them, they may not even remember each other or their lives as Promethean when they become human. I have always thought it would be fun to continue playing our Promethean characters after they became human, however, which is why my character is really going to have to raise his Azoth as well as his Humanity in order to change AND remember. Even just playing them as mortals might be fun, since they can retain some small abilities if they have an Athanor. It may be a huge undertaking, but it could be well worth it.

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