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      CommentAuthormister86
    • CommentTimeAug 2nd 2011
     (10027.121)
    RE the mortals to monsters concept:

    It can definitely be done. Admittedly, it wouldn't be easy, especially in a conventional game sense. To sound utterly pretentious, it could make a hell of a study in the drama revolving around the loyalty of interpersonal bonds. A sort of situation where you draw on the split being put on a group of people, preferably close ones. Especially as the wedges of the supernatural world and the demands of their individual kind's politics or general existence.

    What's more important, the pack of werewolves you've just found yourself a part of, or a close group of friends from the mortal world? Especially when they might be a vampire now, or a mage. That's the way I'd run it at least.
  1.  (10027.122)
    @ Darkest - cheers muchly! Now I have 488 more pages of stuff to read. Mmm geniuses. People... it's fabulous, by the way. That 'Genius' pdf on page 6.
  2.  (10027.123)
    Got my copy of the WoD rulebook and the main thing I'm surprised by is the quality of the writing. Not just good for a game book, but good, period.

    I haven't read that much in the way of sourcebooks, but the ones I have read came across as a little amateurish in much of the writing. Might work as a game system, but the writing on its own wouldn't stand up.

    So yeah, gonna keep reading through it. Looking forward to Alan's game starting.
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      CommentAuthorravnos
    • CommentTimeAug 4th 2011
     (10027.124)
    @Corey Waits - That has actually always been White Wolf's selling point for me, their writing is fantastic. The first book of theirs that I picked up and started reading the little stories between chapters in got my hooked. It is pretty impressive and when I started picking up some of the newer books I was really happy to see that it hadn't diminished.

    And it's definitely something that sets them aside from D&D after Wizards picked it up (which is about when I thought the writing in the D&D books went to shit).
    • CommentAuthorRenThing
    • CommentTimeAug 4th 2011
     (10027.125)
    Picked up the GM's guide and PHB for Deadlands: Reloaded. Apparently I also need to pick up the Savage Worlds rules book as that has the actual rules for running the system where as the other two are more supplement books. However, what I've seen seems to be a much, much more slimmed down version of the original game while still keeping some of the interesting parts (Fate chips, drawing cards to make a poker hand to cast spells for Hucksters, etc). Picking up the Save Worlds book with next week's paycheck and then I'll read that over before deciding which system I want to use for my game.
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      CommentAuthormister86
    • CommentTimeAug 5th 2011
     (10027.126)
    @RenThing

    Do yourself a favor and just pick up the explorer's edition. It's the whole book, in smaller paperback, with the updated Way of the Brave combat system introduced in Deadlands: ReLoaded. That and it's cheaper. Granted, I think it's all but impossible to find the original Savage Worlds system, but still, a heads up.

    SW has other good settings as well. Rippers(Victorian era monster hunting) and Slipstream(Flash Gordon retro future space action) stand out among them.

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