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    • CommentTimeMar 24th 2012
    Everyone is being great about spoilers, by the way. Thanks for that. I don't know why I keep coming into this thread as I haven't played Mass Effect and intend to - and everyone is being extremely considerate! I had the ending of the first Knights of the Old Republic ruined for me, which I still haven't quite got over ...
    • CommentTimeMar 24th 2012
    Funnily I was just logging on to say the exact same thing Osmosis said! Folks, thank you SO much for being cool about spoilers on here! Any other forum would have ruined it for me. :)
  1.  (10421.443)
    There's an ending to Knights of the Old Republic? I never even got past the first planet...

    I've 'finished' Arkham City finally which basically means I captured the Riddler, even if I haven't gotten all of his riddles, so now I'm back to trying to conquer Japan in Shogun 2. Does anyone else restart games over and over again until its perfect? I seem to do that in RPGs a lot, and now in Total War as well.
    • CommentTimeMar 24th 2012
    @Osmosis & Oldhat:

    Can't have you guys getting too complacent, so allow me to share with you the 100% real and factual Mass Effect 3 ending: Cerberus has a super-secret project to turn all humans (including Shepherd) into ponies, and defeat the Reapers with friendship magic. The ending is a gigantic musical number.

    @Jamie Heron: Mass Effects are pretty much the only games these days I will bother to obsessively try and get 100% completion on. Everything else is generally too much bother for the payoff.
  2.  (10421.445)
    Morac is lying. Commander Shepard is actually Keyser Soze, who is actually dead but can be seen by a young boy, and his father is Darth Reaper.
    • CommentTimeMar 25th 2012

    *throws Mass Effect games across the room*
    • CommentAuthorArgos
    • CommentTimeMar 25th 2012
    @badbear what I thought about the ending:

    I went with the symbiosis ending. I didn't love it, but I didn't hate it, either. I personally thought that the organics with circuit boards was a bit silly, but also cute, so I went with it. I'm sad about Shepard dying because I had a relationsip with Garrus, but it was one of those stories where the main character has to sacrifice themselves in the end, so I glad they did that. It would have felt too perfect if she had survived. I know in other endings Shep can survive in the pile of rubble, but I personally get more closure with her death because if she had survived for me, then I'd be freaking out that she wouldn't be able to reunite with the Garrrus & the rest of the Normandy crew since they crash landed on that planet.

    The only thing that was really emotionally upsetting for me was that the mass relays were destroyed, because now Wrex can't ever go home and raise his kid, and the Quarians won't make it home for generations, after they had just got their home world back, and so on with the other alien races. I was able to reconcile myself by saying that even though the soldiers can't go home, they can still communicate with their friends and family who did stay home via vidcomm, so at least they have that. But the fact that I was that emotionally involved in the story, to the point of getting upset about the destruction of the mass relays, really shows how good the story was overall, because I got attached. Also, I was only upset emotionally about it, not upset in a "this is bad story writing" way.

    I felt conflicted with the harvesting thing, about how harvesting advanced species is a way to ascend them to a higher state of being. On the one hand, I thought it was neat that harvesting wasn't just straight out mass murder, but on the other, I thought it was silly that if the purpose of the cycle is to prevent synthetics from destroying organics, presenting synthetics as a bad thing, that the species that are harvested ascend to a higher state of being by becoming sentient synthetics. But I guess the whole point of that is that the reapers themselves are organic/synthetic symbiotic beings - it was just a a bit difficult to digest that bit (I had to discuss it with my partner before I felt okay with it).

    So personally, I don't think it was a perfect ending, but it certainly wasn't a bad ending like other ME fans seem to be making it out to be. I'm quite satisfied with the whole symbiosis thing.
  3.  (10421.448)
    The more I read about the ME3 ending, the more it seems like SPOILER:
    they're ripping off the ending of The Annals of the Heechee
    • CommentTimeMar 26th 2012
    • CommentAuthorGordon
    • CommentTimeMar 27th 2012
    @Paul Duffield

    Thank you so much for recommending Journey. Played it in one sitting and have to say it was the most emotional... well, journey a game has sent me on since Ico. Everyone should be made to play this and see the potential of gaming beyond FPSs.
      CommentAuthorAlan Tyson
    • CommentTimeMar 27th 2012
    All these hide texts have me chewing the wallpaper off. Gnyaaaar, and it's still probably gonna be weeks until I finish ME3.
    • CommentAuthorKidAnarchy
    • CommentTimeMar 27th 2012
    Just purchasing I Am Alive now,probably silly considering leicester is doing its best spring impression...find I can't play Dark Souls exclusively...Need Humanity !
  4.  (10421.453)
    The difficulty really jumps when you get to the upside down castle in SOTN, huh?
  5.  (10421.454)
    Wait until you play it a second time. You'll wonder how you ever allowed it to kick your ass. :)

    Not so simple the first time through, though. Good luck.
      CommentAuthorIron Imp
    • CommentTimeMar 27th 2012 edited

    Despite the ME1 - ME2 - ME3 facial import bug, I *believe* ME2 will generate a 'face code' - viewable from your character's SQUAD ability menu - you can just manually enter into the ME3 custom profile when the time comes and tweak a few features back to how they were with minimal fuss. Hope that helps.

    I can't imagine this didn't get noted in QA - someone must have tried it and reported the problem... As to why they didn't fix it... I don't know; it's really something that should have been a priority. I think the problem stems from them discarding a few art assets from the face creator, but I'm not 100% on that.

    I tried to create my own (*allegedly* Tycho Brahe / Jerry Holkins deadringing) likeness in the game, but I ended up with some weird creature that looked like Daniel Craig meets Trevor Goodchild (Aeon Flux). I got quite attached to my Shepard over time, though :)
    • CommentAuthorFlabyo
    • CommentTimeMar 28th 2012
    @Iron Imp - very likely was found, but late enough on that to stop the train and fix it would've meant missing a release date. Maybe by as much as a month if they were already in certification and there wasn't another 'slot' available with MS and Sony.

    And while missing a date doesn't sound *too* catastrophic, the marketing machine is already well underway by that point, and one cannot simply rebook an entire advertising campaign...

    Sucks, but it's nearly always the 'we can't afford to stop the release now' thing that wins out on tentpole games.

    Anyone interested in game QA and what really goes on should be reading the 'tales from the trenches' that the PA guys run alongside their QA webcomic (the comic itself is... ok. Still not found it's feet yet really)
      CommentAuthorIron Imp
    • CommentTimeMar 28th 2012

    I hear you, man. It might not have sounded like it from my last post, but I've got a lot of respect for people who deal with QA. Considering how many 'moving parts' modern gaming encompasses these days, it's remarkable they mostly work, most of the time. I try and exercise patience with the little things: getting stuck in a wall, camera gone wild, the ME import bug, etc - it's only when save games start getting corrupted or it starts causing systemic faults / crashes on it's operating platform, etc that I put on my red wizard hat and utter unspeakable obscenities and oaths.

    I suppose when I said it should have been a priority, I mostly meant just insofar as it's one of the first things a LOT of their fanbase is going to encounter right as they step in the door, so to speak.

    I'm fascinated by game design and always trying to learn, but like most, I'm a perpetual student of a growing medium. For example, it was only a week or two ago I learned how the certification process works for console manufacturers (as a layman).
    • CommentTimeMar 28th 2012
    I yet again remembered I have a new computer, and decided to check out Minecraft Classic since it's free and why the hell not?

    I have to get the full version, as soon as I get the cash.

    • CommentAuthorFlabyo
    • CommentTimeMar 29th 2012
    @Iron Imp - Certification is one of those parts of the process that I'm just used to now I guess. Easy to forget that it's arcane intricacies are not well known by the general public.

    In short, certification is what you have to go through with a console game before the platform holder (MS, Sony, Nintendo, Apple etc...) allow you to put your thing on it. PC gaming doesn't really have it (although if you go via something like Steam there's a similar process).

    There are basically three main things they're checking for:

    1) Does you game cause any kind of hardware breakage? This is basic stuff like not overloading the graphics hardware, using too much joypad rumble etc... With the introduction of motion control this now extends to whether your game will break the user as well. Yes, you will fail if your game requires someone to run on the spot for 20 minutes without pause.

    2) Does your game follow all the proper guidelines for user experience. In other words, does it behave the same way as other games for things like save/load, which button is 'accept' and which is 'cancel', the way you find an online game etc... This one takes by far the longest to deal with, because you will have people on your team who insist that they know better than the platform holder how to do this. Doesn't matter if they have found a nicer way, cert says no.

    3) Do you use all the correct terminology and imagery for the brand? For example, they have strict names you have to use when you talk about memory cards etc... And you must get the capitalisation correct. Some manufacturers are quite picky about how you render icons representing the controller buttons and won't let you 'stylise' them to match your games art style. I remember one platform some time back insisted that the game had to operate with all first party controllers. This console had a fishing rod controller.

    Note that there's nothing there about whether the game is any good or not (although some cert testers stick in gameplay bugs anyway, they're not really meant to. That's the job of earlier testing phases).

    It's not a very fun part of the process. You have the list from the get-go, and you try your damndest to make sure you'll pass everything on it, but you always miss something. Or the guys their end interpret one of the rules differently to your guys. And if you submit any DLC or a patch you have to run this whole process again. This is why the turnaround time for game patches isn't quite so instant as it used to be.
    • CommentTimeMar 29th 2012
    @Flabyo - Very informative, thanks!

    I've just returned from a lengthy holiday to a sea of unfinished (or un-started..) games. I'm at that difficult moment where I either try and pick up where I left off with Skyrim, get my ass handed to me in Battlefield or start one of the multitude of indie titles I picked up in bundles.

    I'm probably going to just play binding of isaac to be honest.