Vanilla is a product of Lussumo:
Documentation and Support.
Well, I’m a gamer who loves playing games, and I’m a writer who loves writing about games, and there’s something I’m increasingly self-conscious about. It’s the sense of desperation with which we cling to the faintest glimmer of maturity in our game content. Just look at the Mass Effect series. I’ve still got an article perculating in me about how it was the first game to give me a genuine sense of a relationship, with my self-generated-ish arc between Shepard and Garrus. But good heavens, in an industry now as large as the film business, I have one stinking example of that? In 2012 it stood out to me? How is it that I’m not brewing a feature about how disappointing the ME romances were, in light of the complexity with which other narrative-led games approach the matter?