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  1.  (10587.1)
    THIS.

    Well, I’m a gamer who loves playing games, and I’m a writer who loves writing about games, and there’s something I’m increasingly self-conscious about. It’s the sense of desperation with which we cling to the faintest glimmer of maturity in our game content. Just look at the Mass Effect series. I’ve still got an article perculating in me about how it was the first game to give me a genuine sense of a relationship, with my self-generated-ish arc between Shepard and Garrus. But good heavens, in an industry now as large as the film business, I have one stinking example of that? In 2012 it stood out to me? How is it that I’m not brewing a feature about how disappointing the ME romances were, in light of the complexity with which other narrative-led games approach the matter?


    http://www.rockpapershotgun.com/2012/04/03/its-time-for-games-to-offer-us-solid-food/
    • CommentAuthorFlabyo
    • CommentTimeApr 4th 2012
     (10587.2)
    @Vornaskotti - sadly the issue isn't that we can't or won't do it, it's that the people that pay for it don't think anyone would buy it...

    It's going to be only the indie game scene that explores that area for some years to come I think.
  2.  (10587.3)
    Flabyo:

    Sigh, yeah, believe me that you're not the only game dev I've heard that from :) Gaming has the same problem as Hollywood: the suit layer of the business dramatically underestimate the intelligence of the gaming audience when it comes to storylines that have subtlety or complexity. It's not exactly like it was away from someone or something to write the characters a bit better, for example...
    • CommentAuthorArgos
    • CommentTimeApr 4th 2012
     (10587.4)
    @brittanica & Morac: added!
    •  
      CommentAuthorD.J.
    • CommentTimeApr 4th 2012
     (10587.5)
    Anyone remember when Steven Spielberg directed a couple puzzle games? Well, what if he did that for something more substantial?

    What if Christopher Nolan directed some sort of genre-subverting thriller?

    I think that, right now, if we want big games with new ideas, we need some big names behind them.
  3.  (10587.6)
    Putting film makers or novelists or whatever in charge of games rarely results in a good game. The narrative language of games is fundamentally different than film or prose. One of the reasons I'm excited about the Guillermo del Toro game project isn't just that I love GdT, but because in the handful of interviews he's done about it he's stated that the reason he wants to do it is to learn how best to tell stories in games, and not that he had an idea for a story and decided to stick it in a game because there's money to be made that way.
    • CommentAuthorandycon
    • CommentTimeApr 4th 2012
     (10587.7)
    Wasnt Steven Spielberg deeply involved with Dig?

    They should do that again.
    •  
      CommentAuthorMorac
    • CommentTimeApr 4th 2012
     (10587.8)
    Also, video games already have their own big names (Key Levine, Wil Wright, etc.) - I don't think we need to necessarily rely on big names from other industries.

    @Argos: Sweet, thanks! I'll try and get on to poke around sometime soon.
    •  
      CommentAuthorD.J.
    • CommentTimeApr 4th 2012
     (10587.9)
    I guess I should clarify. I don't necessarily think big names from other industries should be in charge of making games, but rather that it could provide a strong financial backing.
    •  
      CommentAuthoroldhat
    • CommentTimeApr 4th 2012 edited
     (10587.10)
    For you Minecraft fans out there. Found this with Risto while walking around.

    • CommentAuthorArgos
    • CommentTimeApr 4th 2012 edited
     (10587.11)
    Update: apparently the server has to be restarted to allow the whitelisted people to actually play (which we just found out with Morac), so if anyone else has been having issues logging on, it should work now. Also, the forum is the best place to post about any server issues you are having cos then I don't have to play middle man for Edgar :P It does tend to go down every so often (maybe once or twice a month, not like every night), so that's where you can let him know if it does.

    edit: also Edgar's brother who is pretty much the only one who plays like mad on the server and has built things like crazy made a post outlining what things you can take from his chests and farms & stuff should you need help with resources/food/etc.
  4.  (10587.12)
    •  
      CommentAuthorJay Kay
    • CommentTimeApr 5th 2012
     (10587.13)
    Since people are talking about ME3 and tip-toeing around what's apparently a controversial ending--Bioware's announced a free epilogue called Mass Effect 3: Extended Cut to come out this summer.

    Part of me kinda hopes that this will be the video-game equivalent of people complaining about Neon Genesis Evangelion's show ending, only for the creator to decide to "clarify" by releasing End of Evangelion.
  5.  (10587.14)
    Fallout. Fallout 2. Fallout tactics. Fallout 3. Fallout New Vegas.

    Can't wait for the X-COM reboot. Would love to see a Descent reboot.
    •  
      CommentAuthorMorac
    • CommentTimeApr 5th 2012
     (10587.15)
    @JayKay: From the sounds of it, EA is "re-prioritizing" to produce this extended cut - which I presume means they are spending less time on DLC and other content. Bad complainers! Bad!
  6.  (10587.16)
    Gog are giving away the original Fallout. If you haven't played it, I can't recommend it highly enough. The UI might take some getting used to, and it can be a bit brutal on a first play through, but it's possibly the best RPG I've ever played.
  7.  (10587.17)
    Pretty neat!

    • CommentAuthorbadbear
    • CommentTimeApr 5th 2012
     (10587.18)
    I just finished Journey. That shit is motherfucking delightful.

    @Vornaskotti
    I really liked that rockpapershotgun article. It's a shame that stupid sells so well, I think games have to get substantially cheaper and easier to make before they really enjoy a jump in content. Until then I can only suppose that it's going to continue to be very difficult for backers to take a financial chance on something that isn't all shooty and explody.
    •  
      CommentAuthorD.J.
    • CommentTimeApr 5th 2012 edited
     (10587.19)
    I would really like to see just one game where every gameplay mechanic is intertwined or builds on the world in which it's set. Then tell the story through atmosphere and interaction, without resorting to segments wherein the player:
    1) watches a cutscene plays
    2) is given a bunch of text to read
    3) walks slowly down a corridor while someone mumbles dialogue
    4) stands and waits for something for more than a couple seconds
    • CommentAuthorandycon
    • CommentTimeApr 5th 2012
     (10587.20)
    Myst?