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    • CommentAuthorRenThing
    • CommentTimeApr 28th 2012
     (10587.141)
    Not sure if this has made an appearance yet...

    Go Right
    •  
      CommentAuthorMagnulus
    • CommentTimeMay 1st 2012
     (10587.142)
    It did. Ten or so posts ago.

    Okay, so I've been playing Startopia again. I keep coming back to it, because it's just so much fun. They had a Blizzard sensibility to their design as well, which means that the game is still gorgeous in its old-school way. I'm still finding new details in the animations of the various contraptions after a good five-six play-throughs.

    I always find that I wish it was less buggy and such, however. I would have loved to see a proper update or even a sequel. Mucky Foot, alas, are dead and buried. However, I do wonder if the original team still have the rights to it or if Eidos own the publishing rights. See, if the founders of Mucky Foot still own it, I would love to see them try a Kickstarter campaign for a sequel with a new Campaign, more races, etc. I would totally pay extra for that.

    Any other Startopia lovers?
  1.  (10587.143)
    Oh man, Startopia. Yeah, I loved that all the way through the campaign, and I was kind of sad when, even though it spawned a community of enthusiastic modders, it just turned out that the gameplay features didn't lend themselves to extension. Every mod was essentially "do the hospital mission and the tourism at the same time" or some similar combination.
    Still, I loved multiplayer until my friend worked out that invasions come down to who can hire the most people in the shortest time, and I'd love to see a remake/resurrection too.
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      CommentAuthorMagnulus
    • CommentTimeMay 1st 2012
     (10587.144)
    There's one thing that always bugs me about games of this kind, and it's that violent conflict is pretty much ALWAYS necessary if you're playing the last mission or a sandbox. If there ever was a Startopia sequel (or a new game of the same genre), I would love to see it allow for you to "outbusiness" or "outculture" someone rather than outgun them.

    One question you might be able to answer: Do biopots and lamps actually make a difference in any way? I used not to have any decoration in my "Buildings" but now I put biopots and ultralamps and all kinds of stuff in just for the sake of it because it looks nice. It might be cool if decorative things of different types attract different customers. If that is the case, though, it would also have to be easier to find out in the game what kind of biomes the different types of visitors like to be in so you could tailor one rough bar to fit Kasvagorians and one to fit Grekka Targ, for instance.

    Anyway, fat chance sequel will ever happen. *cries softly*
    •  
      CommentAuthorVornaskotti
    • CommentTimeMay 1st 2012 edited
     (10587.145)
    Magnulus:

    Oh damn, remember having some fun with Startopia but totally forgot about it!

    I also agree with you on that conflict thing. I love the nipples off of Starbase Orion for example, but the lack of any kind of diplomacy is really ho-hum. Then again, I've still to see an interesting game mechanic for a cultural or a media victory. Usually it's like "build enough TV-stations and libraries so you'll start to go over the magic value when the opponent's enclaves start defecting", which is a bit meh.
    • CommentAuthorFlabyo
    • CommentTimeMay 1st 2012
     (10587.146)
    I suspect that it'll be Eidos owning the rights to Startopia. The 'founders' of Mucky Foot as it was are spread all over the place now anyway. Some of them work here, some are at Media Molecule.

    Most devs I know don't really have much desire to do remakes of things they worked on anyway, they like doing new things instead.
  2.  (10587.147)
    Magnulus: I think all those decorations have a kind of generic "happiness+" effect on anyone who passes them? Or maybe that's restricted to the kinds of decoration that actually cause visitors to stop and stare.
    Flabyo: I can imagine people stewing, though, on ideas that didn't think of in time or couldn't afford to put in, over a period of ten years or so.
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      CommentAuthorMagnulus
    • CommentTimeMay 1st 2012
     (10587.148)
    Flabyo, you have a point about remakes. Ben does too, though.
    Example: Wasteland 2. (Tim Schafer's expressed interest in making-) Psychonauts 2. Uhm... That's it from the top of my head. Though I suppose also: Civ 2,3,4,(Revo),5. Pirates!
    • CommentAuthorFlabyo
    • CommentTimeMay 1st 2012
     (10587.149)
    Pretty damned blatant bit of Kickstarter scamming here.

    Loved the whole 'we have friends at Disney who will let us use their gear' stuff...
    • CommentAuthorArgos
    • CommentTimeMay 1st 2012
     (10587.150)
    Hot damn, the writing for that scam kickstarter is horrible. I'm surprised they were even able to raise what they did before the cancelled it (unless those were fake donations form themselves or something to make it look like people were donating).
    • CommentAuthorFlabyo
    • CommentTimeMay 4th 2012
     (10587.151)
    On the rise and fall of Free Radical Design.

    Very interesting piece on the rise and subsequent collapse of a modern videogame developer. Nothing in the piece surprises me, I've experienced much of what they talk about myself, but I wonder how new some of this is to the wider audience?
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      CommentAuthorphill_sea
    • CommentTimeMay 4th 2012
     (10587.152)
    without de-railing the current talk, can we make a diablo iii tag ( #D3 ) and list our battle tags?

    I'm
    Phill1112

    #D3
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      CommentAuthorJ.Brennan
    • CommentTimeMay 4th 2012
     (10587.153)
    I'll get on board with that. I like the option to just open one's game up for friends to join if you feel like it.

    Takshash1532

    #D3
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      CommentAuthorFauxhammer
    • CommentTimeMay 4th 2012 edited
     (10587.154)
    Any word on Silent Hill: Downpour, as to its quality?
    •  
      CommentAuthorJ.Brennan
    • CommentTimeMay 4th 2012
     (10587.155)
    @Fauxhammer: I'd give it a thumbs up. Very good on the atmosphere and creepiness. The combat is about as good/bad as Silent Hill 2 or 3. But I don't play Silent Hill for the combat systems and the clunkyness usually adds to the atmosphere for me.
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      CommentAuthoroldhat
    • CommentTimeMay 5th 2012
     (10587.156)
    So I know it's an old game, but I'm REALLY contemplating picking up Alan Wake. Thoughts?
    • CommentAuthorFlabyo
    • CommentTimeMay 5th 2012
     (10587.157)
    I really liked Alan Wake, it has a nice episodic feel to it. The plot is a little brain breaking to follow at times, but it has some fantastic set pieces in it. If you're played any of Remedy's previous work (mainly the Max Payne games) then you'll find the 'feel' of it quite familiar.
  3.  (10587.158)
    While I liked Alan Wake overall, I think that taking an oppressive blurry nightmare game and adding a "scour every level for coffee thermoses" side achievement is sacrilege. In keeping with themes upthread and considering I have reasons to think I know who at MS decided that should be in there, maybe he should choke on his own dick.
    • CommentAuthorFlabyo
    • CommentTimeMay 6th 2012
     (10587.159)
    We had bugger all to do with Alan Wake, if that's what you're getting at :)
  4.  (10587.160)
    I finally picked up Fez again, and got to the point where I need a notebook to solve puzzles. I've gone from enjoying it to be hopelessly addicted with one small shift in focus.