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  1.  (10738.1)
    Oh No!!!
  2.  (10738.2)
    @The Mighty Foamhead: Personally I'm hoping that Windows 8 will be enough of a catastrophe that it just won't gain enough users to change anything.
  3.  (10738.3)
    Dear lord, suddenly got reminded about Oddworld: Abe's Oddysee and Abe's Exodus and am now really really missing those games.

    $2.50 apiece on Steam, for all your budget gaming needs. :)

    When Skyjacker failed on Kickstarter I figured I was done with there for a while, barring a rather swanky pen I'm looking forward to receiving, and then in just a few days three separate games pop up demanding attention. Ice-Pick Lodge is doing an oddball called Knock-knock, an indie I'd been looking forward to, Castle Story, started a Kickstarter out of the blue, and Volgarr the Viking is looking epic. Just when I thought I was out, they pulled me back in.
    • CommentTimeJul 27th 2012
    James, Sadly, on PC. I'm a mac girl. :(
  4.  (10738.5)
    Got dragged into a go of Tribes:Ascend this weekend, and now it's got its hooks in me. Having missed the while Tribes thing the first time around due to bad internet, (1) I'm fucking terrible at it and (2) I'm amazed how such small tweaks to the game rules (like having a flag in team deathmatch that doubles your teams score while you're holding it) can improve it so much. Did they have those rules in the old one? Why didn't any other games steal the idea?
    • CommentTimeAug 4th 2012
    Throw those AAA titles away! The successor to QWOP is here.

  5.  (10738.7)
    so in the past month, I've beaten Devil May Cry, Infamous, A link to the past and Uncharted. I'm at 19 games of my 30 game goal for 2012.

    Next I'm doing Uncharted 2, which I hear is a amazing and Castlevania: Portrait of Ruin because 2D Castlevania is one of my video game addictions.
  6.  (10738.8)
    I'm at 17.5, no particular goal. I've had a couple games I've given 0.5 to, such as The Stanley Parable. It was worth doing and I'm glad I played it, but "go for a nice walk while listening to narrator" doesn't get full marks.
    • CommentAuthorFlabyo
    • CommentTimeAug 14th 2012
    There's a gaming trade show going on in Germany at the moment, and while it's not usually one where they announce new things, Capcom have dropped this:

    Remember Me

    Bit of Bourne Identity, bit of Ghost in the Shell... seems fairly interesting...
    • CommentTimeAug 14th 2012
    The rumored TF2 co-op has a trailer now:

    The webcomic is lotsa fun, too.
    • CommentAuthorFlabyo
    • CommentTimeAug 14th 2012
    More on Remember Me, showing how the game actually plays.

    It's basically Ghost Trick, this definitely has potential...

  7.  (10738.12)
    Flabyo : I've got lots of friends/ex-coworkers working on this. There are many talented and experienced people on this team and I'm looking forward to the result too...
    They've been doing this for a while and it's nice to finally see something being publicly released.
    • CommentAuthorFlabyo
    • CommentTimeAug 14th 2012
    @oscillateur - I heard they've been adrift without a publisher for it for a while, nice to see someone take it up.
  8.  (10738.14)
    Finally beat Mass Effect 3, and then spent some time reading up about people's complaints and thoughts on the ending.

    I actually like it... Though, granted, I had the added-explanation ending DLC installed. What I like the most is how it gives you a seriously uncomfortable and ambiguous choice at the end, to the point where even the "screw you guys, I'm not using this after all" ending has compelling arguments for it.

    For me, at the end of a pretty much perfect mostly-Paragon run of PS3 ME2 and ME3, the only viable choice for me was in fact NOT the DNA-merging ending, but the Control ending (martyr yourself into a more beneficial AI that then controls the Reapers as a helpful, all-powerful space police). Though I did have all of them available.
    While in that ending you still had to trust that the AI made from you wouldn't go crazy and ruin everything anyway, ANY ending using the Crucible has you trusting that it'll do what it's supposed to, as explained by an AI that's using flawed logic anyway. (Which is what makes the "screw you, I'm not using this after all" ending viable.)
    So out of the three evils of "destroy the Crucible and also every single AI in the universe, including those you helped bring up as a proper lifeform", "force genetic change that could go awfully wrong (and also possibly a hive-mind) on everyone" and "potentially totalitarian Shep-AI space police", I chose the one that left everyone but the Reapers technically untouched. That way, even though they were being guided and helped along by the Shep-AI, they were still themselves, running on their own devices, with everyone still alive to take up the fight again if things should go wrong.
    The "Control" ending was, to me, the safest course, and the one with the least sacrifice and risk required on the part of the entire rest of the known universe. And since it'd been made pretty damn clear throughout the entire game that the only way the current spacefaring races would survive would be to use the Crucible, it HAD to be used.
    I know the "best" ending is supposed to be the "synthesis" ending, which is only available if you get past a certain galactic readiness rating. And I had it available. But, seriously... Changing the genetics of every single species out there? Linking them up with the Reapers in what both the Crucible AI and EDI in the epilogue hint at as being a hive-mind? The other three options would have to be SERIOUSLY tasteless to me for me to go for that.
  9.  (10738.15)

    That looks like my kind of game!

    Also, contemplating Darksiders II which is apparently much better than Darksiders. A varied action game with an RPG upgrade system is a bit difficult to ignore...
    • CommentTimeAug 14th 2012 edited
    Darksiders 2 is on its way, I should get it tomorrow I think. I really liked the first one and the 2 is getting really good reviews too.

    And for Remember Me (formerly Adrift) : yeah, they did have another publisher at some point. It's good that they have a release date now. French game development is still not what it used to be a long time ago but at least there's not just Ubisoft anymore (I don't have anything against Ubi and have lots of friends there too but they don't do the same kind of stuff as smaller studios do).
    • CommentAuthorFlabyo
    • CommentTimeAug 15th 2012 edited

    More Mass 3 spoilers...

    The 'screw you I'm not using that' ending was something they added in the revised ending patch, you didn't have access to that originally.

    I went for the synthesis ending, cause to me it felt like it fit the fiction best. The other choices felt like I was just 'restarting' the cycle again, but that felt like a genuine way out of the cycle of destruction and rebirth the Reapers represented. That, and I wanted Joker and EDI to be able to have kids... hehe
    • CommentAuthorFlabyo
    • CommentTimeAug 15th 2012
    Sony had a press event yesterday as well. Some interesting stuff.

    And also this. Which is just mental.

    Only Strong Survive!
  10.  (10738.19)
    @Flabyo (ME3 spoilers):

    To me, the Reaper/Crucible AI's reasoning for the "cycle" was both flawed and self-fulfilling. Throughout ME2 and ME3 (I dunno how much that pops up in ME1, only having played the comic synopsis at the start of PS3 ME2) the idea is established that synthetic life can be equal to non-synthetic life, at least as long as you've been playing Paragon.

    The Crucible AI basically started wars between synthetics (the Reapers themselves and controlled AI critters like the Geth) and whichever races were advanced enough, BECAUSE it thought that AI destroying all organics was inevitable. Paragon Shep disproves that several times over if you play carefully. And in fact, when peace is made between the Quarians and Geth, it can be argued that they're already headed towards Synthesis.

    The "Control" ending does leave the door open for, say, the Shep AI to go nuts and restart the cycle. But if you subscribe to the idea that a significantly advanced AI is no different from a living person, then I see only one reason why the Synthesis ending would avoid future wars (besides the whole "well they're all organic-synthetics anyway so it wouldn't be a war between organics and synthetics but simply a regular war so the cycle didn't actually restart" argument, which is just semantics). That's if the Synthesis ending also actually introduces the hive-mind it hints at.

    And hey, instant telepathy across the galaxy sounds neat. I just wanna make sure people can turn it off at will before I push the button (or throw myself into the beam) that enables it. And not forcing everyone and everything to have circuits in'em in the process would also be neat.
  11.  (10738.20)
    This Tokyo Jungle thing actually sold pretty well here in Japan. Which is weird, but I'm used to weird. Funny thing is, maybe one year or one year and a half ago they had some screenshots buried somewhere on Sony's website and someone here found them and of course shared them. Because they were in the "so bad it's funny" category. Hell, I even printed a couple of them to decorate some people's desks :). We all thought it was a joke project. Because Sony actually usually makes very decent games... Fast forward one year, the thing is released and sells more than 100k units in one week, more than our games do (at a low price though, but still...).