Games aren't a service. If there's a shortage of content, then I've got roughly 10 billion other things I can spend my time doing. There's tons of stuff I haven't played that's released properly, I don't have any reason at all to play the add-on game with an incomplete product.
I'm still pissed by Asura's Wrath, which is a game I absolutely loved until I found out the actual game ending was sold as DLC. Hell, I got the game free to review, and still feel ripped off by that.
On the other hand, Final Fantasy Theatrhythm has a ton of DLC as well, but not only is the extra content logical, the primary game has more than enough meat on its bones to justify the retail price. There's ways to do this without screwing the audience.
So Platinum has announced Bayonetta 2, the sequel to what is definitely one of the best, arguably the best(in my opinion at least) game of the PS3/360 Library.
However, Sega doesn't have the money to fund their games anymore. So Nintendo has to.
as a result, It's going to be a WiiU exclusive.
I didn't want a WiiU. But now I'm going to end up with one.
I'm glad it's getting made but I'm anxious about how they'll have to shoe horn in the gamepad mechanics, not to mention just how capable graphically the WiiU is, even compared to the PS3/360.
Grabbed FTL a couple of days ago, got pretty heavily sucked in. It definitely manages (so far) to keep that edge-of-seat "can I squeeze in task X without dying" experience flowing, especially since unlocking new starting ships relies on finding and completing special quests. Then again maybe I'm just a sucker for games that kill you and kill you and kill you.
I'd bet that their leaving of the industry altogether is largely due to non-compete clauses in their contract with Bioware/EA then it is that they just don't want to be in the industry any more. They're just not allowed to say so.
The PA guys have worked out its been 5 years since the EA buyout, so it's more likely the end of a golden handcuffs period.
And to be fair to them, if I ran a company and I'd had to put up with some of the crap the 'fans' of Mass Effect and Dragon Age have tossed out at their studio the past year, and I had enough money to not need to do the job anymore, I'd almost certainly walk as well.
I have to say, though, that I'm almost thankful that some of their "fans" tossed what shit they did at them. They defended gay rights in the video game world rather beautifully. Though I do still feel bad about the ME ending stuff, I was personally fine with the ending.
From reading their blog statements, there's definitely a feel of 'yeah, fuck gaming, lets do something else with our lives', and that's becoming an increasingly common feeling among older game devs.
It really is starting to become a young persons thing again, I'm only 35 and I already feel like I don't get the industry anymore.
We've had this happen before of course. A LOT of the pioneers from the 8 and 16 bit eras didn't stay in the industry past the launch of the PlayStation.
I just find it sad to see people walk away who could still bring a lot to the medium, especially when my gut feeling is that they're mainly doing it cause they're tired of the constant bashing from the internet.
(If you want to see some of the insane bullshit thrown against that company and it's staff, have a read of this)
I think it's such a shame they're leaving, I've read interviews given by both of them in the past and found their philosophy really interesting, I've been passionate about their studios output for a long time partly because of that.
Bioware has such a weird relationship with their fanbase though, it doesn't seem to be the same with other developers (please tell me if I'm wrong). There was a LOT of fan service in ME3 and I sort of wished that they had been stronger in their creative convictions. They pay so much attention to what the fanbase is saying, and I think it helps the fans feel like they have some ownership which they don't have. I'm not saying it's Bioware's fault, vociferous gamers are responsible for themselves, but I can't imagine the same interaction between creator and consumer happening in any other medium.
I've finally had the time to sit down and play Borderlands 2 for a few hours and, while the inventory menu is taking some getting used to, it seems to be an improvement on the already fun first one. I know it's supposed to be all about the multiplayer, but I am a gaming hermit and very rarely play that way. The first game kept me entertained all the way through and I have high hopes that the second will as well.
I've got some writing tonight so I can't play Borderlands 2.
Also, I accidentally wasted my gold key. I saw a chest, opened it, and only remembered there was the special one in Sanctuary until too late. I tried to reload and the key is gone, plus I didn't get the guns. :(
I'm fully planning on chronicling the lives and deaths of my friends in XCOM. :) I just hope the PS3 version will allow me to take screenshots at a moment's notice.