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      CommentAuthorMorac
    • CommentTimeApr 3rd 2013
     (11034.1)
    Yeah, I figure that there's no reason legally that the licenses would go anywhere, but without an actual dev team maybe they'll be more willing to actually let other people use them.
    • CommentAuthorFlabyo
    • CommentTimeApr 3rd 2013
     (11034.2)
    They're moving to publishing only. They'll absolutely keep all the IP because that's the stuff that's actually worth something.

    I know a couple of people out there who got the boot today, but they've been expecting it for some time I think.

    Disney have never been shy about their attitude to in-house development of core gamer titles, they closed a whole bunch of their wholly owned studios in 2011 and 2012. From the moment they acquired Lucasarts as part of the wider Lucas buy out, it seemed likely they'd shut the whole thing down.

    ***

    On the Nintendo thing, they've never relied on third party support much before, but the WiiU is being actively ignored by developers. Seen quite a few interviews with studios recently saying 'there's no money in porting our existing stuff to WiiU, and our PS4 stuff won't run on it, so we're ignoring it'.

    I don't think the PS4 is going to turn out to be anywhere near as expensive at launch as the PS3 was either. They must be aware that the market won't sustain a $600 launch price right now.

    Also, you're missing out if you think there's nothing worth playing on mobile, and the iPad is becoming a very viable gaming device too (several iOS games won BAFTAs this time round, there'll be more next time).
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      CommentAuthorMorac
    • CommentTimeApr 3rd 2013
     (11034.3)
    RE Disney: You're right that Disney won't actually let go of the IPs, but my (admittedly unlikely) dream is that they'll actually start publishing games using those licenses rather than just sitting on them. It's gotta be worth more money to them that way?

    RE Mobile: Part of the reason my experiences haven't been good is that I've been playing on a phone rather than an iPad, though I did have a chance to play around on one I borrowed from work. Games on phones tend to either bore me with the limited or simplistic design, or they scale down poorly. I'm not saying they're bad games necessarily, but the experience of playing on a phone tends to stack up poorly compared to large monitor/TV and controls that are more accurate than a touchscreen. This is a very subjective view on my part, of course.

    My experiences on the iPad have been more positive; the larger screen definitely helps. I bought a Surface Pro recently, and I'm trying to figure out some sort of Android emulator for it (Bluestacks seems like the go-to, but I'm having trouble getting the Humble Bundle app on it). In the meantime, I have all these Steam games I can play on it...
  1.  (11034.4)
    @Morac, regarding gaming on phones, i don't like the forcing of touch controls onto everything and the only interaction being a touch or a swipe, hopefully mobile developers will start making games for gamers at some point. IOS and android games are my job, but i'd like to work on more gamey games.
    • CommentAuthorFlabyo
    • CommentTimeApr 3rd 2013
     (11034.5)
    I find the worst mobile games are those where the developer is trying to replicate a 'traditional' control method using the touch screen stuff.

    Basically, if it has on screen 'virtual joystick and buttons' you need to control, it's not a mobile game, it's a traditional game shoehorned onto the wrong format.

    There are still a few things the touchscreens give that games really aren't using much yet. Lots of games use tap, double tap, swipe and drag. Not enough use pinch, rotate and even less use multi-touch. It's weird, because the people who own these devices are often WAY more familiar with using those gestures to control an app than they are with traditional video game controls.

    On iOS, give 'The Room' or 'Hundreds' a go to see the sorts of game people should be doing with touch.

    As a market, mobile and tablet gaming are about where console gaming was in 1990 at the moment. It's only going to get better.
  2.  (11034.6)
    I treat the Wii U simply: When something unmissable comes out for it, I'm getting one. I'm still not sure if Pikmin is going to be the pushing point, since I didn't finish Pikmin 2, but it does look delicious. If I knew more people who were prone to multiplayer gaming, I'd more than likely have one already... But alas, my friends and aquaintances around here aren't gamers.

    The PS4, I AM likely to get for the tech factor. I'm a sucker for it. Same reason why I got the 3DS and Vita, and I've enjoyed both portables a lot.
  3.  (11034.7)
    Now that I've got Lego City Undercover I'm pretty happy with my WiiU. Before then, though, I was worried I'd completely wasted my money. I really should have waited longer to get it (ZombieU bundle would have been nice) but didn't realize I'd have to wait 4 months to get something I cared about on it.

    Also, everyone go play the Planet Explorers alpha. PC version now, Mac version incoming. It's obviously very early, but also highly impressive.

  4.  (11034.8)
    I don't think the PS4 is going to turn out to be anywhere near as expensive at launch as the PS3 was either. They must be aware that the market won't sustain a $600 launch price right now.
    Sony has shown a remarkable ability to not learn from their or anyone else's mistakes, and with the rest of the company haemorrhaging money the way it is, they can't afford to sell the PS4 at too much of a loss. They'll benefit from not building the system on super-customized chips, but I'd still guess $500 or more at launch. Though I have a feeling that they're holding their breath for Microsoft to announce the price and date of the next Xbox so that they can try to undercut them (which may not be possible if Microsoft does a cheap Xbox LIVE subscription subsidized SKU, as a lot of people are predicting).
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      CommentAuthorOsmosis
    • CommentTimeApr 5th 2013
     (11034.9)
    I've enjoyed Dredd v Zombies and Waking Mars on iPad, but this thread makes me feel like I'm missing out on something. The other games I've played have been grind-fests designed to make you pay for in-game currency out of frustration, or tower defences. I'll give The Room a go; any other suggestions?
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      CommentAuthorcurb
    • CommentTimeApr 5th 2013
     (11034.10)
    @Flabyo, InvincibleM

    Yeah, I can see how there could be something in that 'Nintendo somehow pissed off Amazon' thing. When I got my 3DS, the site seemed like it almost didn't want me to buy a bundle deal. Usually Amazon is pretty keen to tell you about such things!

    It wouldn't be the end of the world if Nintendo went publishing-only in future, and kept the 3DS going as semi-legacy item. It's got a good few years in it yet, and I'm sure they can keep it afloat with a few core releases of the usual suspects each year.

    That said, outside of the usual Nintendo produced games, what's worth buying for the 3DS? I very much enjoyed resi revalations, but I think everything else I have is an in-house title! Suggestions?
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      CommentAuthorkrushdbug
    • CommentTimeApr 5th 2013
     (11034.11)
    @Osomosis Some good games on iOS (I have all these on iPhone):

    Sword & Sworcery is a must-have. The tone of writing fits nicely with the gorgeous 16bit graphics and the music by Jim Guthrie is still a constant on my writing playlist.

    Spider is great if you like Waking Mars. Same developer, same touch optimized controls, but the storytelling is strictly enviromental and the core mechanics are simpler.

    The iPhone version of Mirror's Edge is surprisingly good as a touch-platformer, like a non-panicky Canabalt where you don't die every five seconds. I might just suck at Canabalt.

    Right now, I'm enjoying occasional ventures back into Chrono Trigger on my iPhone. Sure, its' a virtual joystick port and hitting the right thing in the fight menus can take some getting used to. Still, it's Chrono Trigger in my pocket, and I'm happy. Just need Final Fantasy 6 too, and it's all good.
    • CommentAuthorFlabyo
    • CommentTimeApr 5th 2013
     (11034.12)
    If you've not played Telltale Games 'Walking Dead' adventure series yet, that's on iPad and one of the best games of last year on any format.

    There's a 'game' several friends of mine are talking about at the moment that I've not tried yet called 'Year Walk' that I might be looking at myself this weekend.

    Non Nintendo stuff on 3DS... erm... I quite liked Theatrhythm (the Final Fantasy music game, definitely get it on 3DS and not the janky iPad version). Fire Emblem is meant to be pretty great on it, but it's still not out in Europe yet so who knows...
    • CommentAuthorRenThing
    • CommentTimeApr 5th 2013
     (11034.13)
    My favorite iOS games:
    Dominion, an almost perfect port of the card game
    Elder Sign, a fucking hard Lovecraft mythos game
    Catan HD, like the game
    Wasted Land, a great turn-based Lovecraft RPG set in World War I
    Kingdom Rush, the best tower defense game I've played on iPad
    Carcassone
    Plague Inc.
    Small World
    Titan HD
    Auditorium
    Ticket to Ride
    Orion
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      CommentAuthorMagnulus
    • CommentTimeApr 8th 2013
     (11034.14)
    I got seriously stuck inside Double Fine's Middle Manager of Justice over the past couple of days. It's a non-infinite micro-transaction "free to play" game. Seems like the way it works is that you can EASILY play it almost all the way through without ever even considering the need for buying in-game currency, but as you get to the end-stages, you'll basically have to buy something unless you want to spend days developing to a point where you're ready to take on the main baddies.

    Not a bad way to do it, as it's not going to cost you 20 quid or anything so it's like MOST of the game is the demo and then you can choose to either grind for a week or pay for the game to finish it. I can count the number of times I've paid for with real money for something in-game on no hands, but I might actually buy a couple of things for this one. It helps that it's incredibly charming and fun... and a Double Fine game.
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      CommentAuthoroldhat
    • CommentTimeApr 8th 2013
     (11034.15)
    Magnulus, I KNOW, RIGHT? I started it up last week and was totally sucked in. Ended up playing until the wee hours just to get all my characters up to level 10. Very charming and well made.
    •  
      CommentAuthorD.J.
    • CommentTimeApr 10th 2013
     (11034.16)


    Forgot to post this a couple weeks ago when it went live, but just in case anyone missed it.
    •  
      CommentAuthorMorac
    • CommentTimeApr 11th 2013
     (11034.17)
    First 15 minutes of Transistor

    I don't know if I can wait a year for this game.
    •  
      CommentAuthoroldhat
    • CommentTimeApr 11th 2013
     (11034.18)
    EA responds to winning the award for "Worst Company in America" for the second year in a row.

    • CommentAuthorFlabyo
    • CommentTimeApr 11th 2013
     (11034.19)
    Reasonably sure that's a fake, hence the Dorkly logo.
  5.  (11034.20)
    @Morac

    I know, that game is going to be the shit but 2014 is so far away.

    Speaking of games that are going to be awesome, Far Cry 3: Blood Dragon apparently does not require an actual copy of FC3 and is it's own game and I am so on board for that.

    While I don't find realistic explorathon games to be very interesting, a game where I'm a cybernetic commando fighting other cyborgs to a dark synth soundtrack where everything is painted up in garish colours sounds like a good time.