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  1.  (11034.1)
    It's a cool thing, and it'll probably get them a lot of publicity, but doing this kind of thing does run the risk of generating a general impression that the game's buggy or design-broken beyond a certain point, which could drive down legitimate sales.
    • CommentAuthorFlabyo
    • CommentTimeApr 29th 2013
     (11034.2)
    The technique isn't new, I've worked on a few games that have done something similar (only more subtle). The basic idea is to introduce a subtle flaw if the copy protection fails rather than just outright stop the game. Then when people ask about that particular issue on the support forums you know it's not a legit copy.

    I think we nicknamed them 'Dead Drops' after the espionage thing.

    The practice kind of went away with the advent of online authentication, for pretty much the reasons you cite Ben.
  2.  (11034.3)
    I think you can get away with doing it in some ways though. For example, if a platformer has a jump that's just a little too far to reach, less people will assume that the game designers just didn't think it through, than if a business sim has some kind of inescapable death-spiral hidden in it. I think this one's going to generate enough publicity to cancel that out though.
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      CommentAuthorkrushdbug
    • CommentTimeApr 29th 2013
     (11034.4)
    @James Thanks!

    @twentythoughts And I started out in Finnmarken!

    The thing about not feeling the movement in your body created a strange effect for me: I'm afraid of heights, so the ride up to the highest point of the rollercoaster was kinda thrilling and scary, but as soon as I was plummeting down I lost the suspension of disbelief because I know what that moment on a rollercoaster is supposed to feel like physically. So, the part that was boring for some was the most exciting for me, whereas the actual exciting part got kinda boring.
    • CommentAuthorFlabyo
    • CommentTimeApr 30th 2013
     (11034.5)
    GTAV looks to be doing the multiple protagonists thing...

  3.  (11034.6)
    I hope at some point it does the Video Game thing to go with it. I know this is an introduction to the characters, but I'm a little gun-shy on GTA after the train-wreck of GTAIV.
    • CommentAuthorFlabyo
    • CommentTimeApr 30th 2013
     (11034.7)
    I'm one of those thats never really got all the hate for GTA4. I thought it was great fun, and it's two DLC expansion better still...

    Sleeping Dogs is a better game though.
    •  
      CommentAuthorkrushdbug
    • CommentTimeApr 30th 2013
     (11034.8)
    I think it's kinda unfair to call GTA IV a train wreck (the city alone is a major accomplishment), but it did have two major faults: The too-serious tone and the fact that most of the missions were rather unimaginative "drive there, shoot that, drive home"-stuff.

    Still not through the DLC (ironically, the main reason I bought an Xbox 360 was because it would get GTA IV DLC early) but from what I've played, they did bring back a lot of the fun that was missing from the main story.
  4.  (11034.9)
    I enjoyed GTA4. San Andreas was the first GTA game I actually bought and played through, and while it was awesome, it felt too sprawling and had some absolutely horrid missions here and there. GTA4 felt tighter citywise - it's a joy to explore - but still had some horrid missions, and goddammit stop calling me.

    Playing a war-scarred psycho in GTA4 also meant that it made sense of some sort to go on random rampages, unlike the guy who just wants to clean up his hood in San Andreas.
    •  
      CommentAuthorAlan Tyson
    • CommentTimeApr 30th 2013
     (11034.10)
    GTA V Looks like it's at least trying to bring the humor back into the franchsie, particularly with this Trevor fella. Anyone else get the feeling like they were watching Jim Carey channeling Jack Nicholson?
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      CommentAuthorkrushdbug
    • CommentTimeMay 4th 2013
     (11034.11)
    I always recommend taking preview articles with a grain of salt, but this one of GTA V got my hopes up.
    •  
      CommentAuthorMagnulus
    • CommentTimeMay 6th 2013
     (11034.12)
    There's a very promising game on IndieGogo called "Ghost Of A Tale" that I've just recently backed along with my wife. He's fast approaching the end of the campaign, even though his deadline was somehow pushed back by a week by IndieGogo. It looks really nice and I thought I'd give everyone a heads up.
    •  
      CommentAuthorD.J.
    • CommentTimeMay 6th 2013
     (11034.13)
    So, Disney has given the Star Wars license to EA for the foreseeable future.

    Fuck.
  5.  (11034.14)
    Eh. Bland, forgettable games will be made by EA instead of Lucasarts. I don't see the problem.
    •  
      CommentAuthoroldhat
    • CommentTimeMay 8th 2013
     (11034.15)
    So for the Double Fine lovers out here, the Humble Double Fine Bundle just launched.



    Cross platform games! And a preorder of the kickstarted game including soundtracks, the documentary and a t-shirt if you pay $70.

    I just paid $35, but am happy to get these games. Will be playing Stacking after my run tonight.
    • CommentAuthorFlabyo
    • CommentTimeMay 10th 2013
     (11034.16)
    Just thought I'd throw in this gameplay video of 'Warhammer Quest' for iOS. It's being made by some ex-colleagues of mine under official licence from Games Workshop, and is looking pretty sweet now...

    •  
      CommentAuthorcurb
    • CommentTimeMay 14th 2013
     (11034.17)
    So, late to the party as ever, I'm finally playing through Portal 2. I can't believe I waited so long to play such a witty, elegant and well written game. Last night however, it broke my heart in the best possible way. Big old spolier ahead:

    Wheatley's takeover. Just so well acted and animated, it made me feel all of the feels. Amazed at how gutted I was to see Wheatley go mad with power, or to see GLADOS bought so low. The screams of pain as she was disconnected really got to me, too. Aaand then seamlessly back to the game's trademark dry humour!


    Lovely, lovely work by Valve. This should be compulsory consumption for all non gamers.
    •  
      CommentAuthoroldhat
    • CommentTimeMay 14th 2013
     (11034.18)
    Figured out how to hook my PS3 controller to my computer and started playing Psychonauts.

    ...yeah, I'll be a while.
  6.  (11034.19)
    Demo for Among the Sleep, which is an atmospheric horror game starring a 2-year-old. It's pretty short, but definitely makes me glad I backed this Kickstarter project. Plus they managed PC, Mac, and Linux builds.
    • CommentAuthorandycon
    • CommentTimeMay 15th 2013
     (11034.20)
    @oldhat

    Link/tutorial plz