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  1.  (11034.61)
    Oculus Rift! Jealous! Rar!

    Link it up, I need to see that. :)
  2.  (11034.62)
    I'm interested in the Rift, but the resolution of the display is awful. 640x800 per eye, and with the distortion for each eye, you don't even get the full res.
  3.  (11034.63)
    While this is true, that's on the developer unit and not final retail. The creators have always been very upfront that they consider this unacceptable, and plan to do far better in the final hardware. Right now, though, the plan is to get something in the hands of people to get things created for the Rift, while working on a model that properly meets expectations. I have very high hopes.
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      CommentAuthorkrushdbug
    • CommentTimeApr 26th 2013 edited
     (11034.64)
    @David The resolution looks awful on paper, but in practice the annoyance only lasted me until I moved my head. I was pretty sold after that.

    @James Rendering it out right now, I'll put the link here when it goes up.
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      CommentAuthorkrushdbug
    • CommentTimeApr 26th 2013
     (11034.65)
    You can check the video out here. It's in Norwegian, which is why it sounds like I'm going gaffaf gaffaf Oculus Rift gaffaf gaffaf at the beginning. Don't worry, though, the funniest reactions are expressed in more universal terms.
  4.  (11034.66)
    Thanks for posting it, the video was a ton of fun to watch. I actually saw it cross-posted on another video game board before coming in here tonight, so apparently it did ok for itself. :)
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      CommentAuthorkrushdbug
    • CommentTimeApr 27th 2013
     (11034.67)
    Aw, great! Which board did you see it on?
  5.  (11034.68)
    Oh hey, another Norwegian journalist on this here board! The power of Warren Ellis compels us all.

    The best reactions are from 1:30 and out. I can't see myself using the Rift, though... I get motion sickness from just playing FPS stuff, so this'd get me barfy in no time :)

    EDIT: And yeah, at the end one woman does mention that she got seasick!
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      CommentAuthorkrushdbug
    • CommentTimeApr 28th 2013
     (11034.69)
    @twentythoughts Hey! Which outlet?

    Several people felt seasick afterwards, one of them had to lie down for an hour. I had some of that effect myself, which I never get in regular FPS experiences. It gets worse if you stand up while you're using it, even though you'd think that would feel more natural. Messes with your balance, I think.

    For you non-Norwegian speakers (so, the entire world, basically): Someone on Reddit translated the entire thing.
  6.  (11034.70)
    @krushdbug: Just finished a five-year stint as editor for the tiny local newspaper Østhavet in Vardø. Gave that up to move to Kirkenes to write for Sør-Varanger Avis, where I'm starting in mid-May.

    Unrelated to the newspaper writing, I also have a Tumblr which I've been neglecting. Must correct that. Did that just yesterday by posting up some DCUO pics.

    As I've been suffering from simulation sickness for a while (there's a discussion on it in an earlier videogame thread), I'm not surprised that this is causing seasickness. The whole reason you get seasick with something like that is that the brain perceives motion without there actually being any. With this, you don't have the surroundings around yourself to "anchor" the brain... Your ONLY visual input is what's happening on screen. So especially in a game with a lot of moving around, that messes with the balance nerve something fierce.
  7.  (11034.71)
    krushdbug- Saw it here, in this thread. 5th (or so) from the bottom.
  8.  (11034.72)
  9.  (11034.73)
    As I've been suffering from simulation sickness for a while (there's a discussion on it in an earlier videogame thread), I'm not surprised that this is causing seasickness. The whole reason you get seasick with something like that is that the brain perceives motion without there actually being any. With this, you don't have the surroundings around yourself to "anchor" the brain... Your ONLY visual input is what's happening on screen. So especially in a game with a lot of moving around, that messes with the balance nerve something fierce.
    I would've thought that since fast, accurate head tracking is such a big part of the RIft that simulation sickness would actually be reduced, not made worse. Your inner ear would actually be agreeing with your eyes about when you're looking up or down or turning, which isn't the case when playing first person games normally.
  10.  (11034.74)
    True, but unless you're manning a turret, you're probably going to run around eventually. Maybe the Rift will lead to a boom in anti-aircraft games?
  11.  (11034.75)
    What Ben Klumaster said. The head tracking doesn't help much, because you've still got in-game movement that isn't felt by the body. Take something like that rollercoaster thing... The body expects to feel momentum, but doesn't. Thus the brain thinks something's wrong with the body and goes into "you are poisoned, purge everything" mode.
  12.  (11034.76)
    I'd always understood simulation sickness to be more an issue of orientation than acceleration; since there are a lot more senses involved in detecting actual movement (pressure changes on the joints, air pressure on the skin, etc) it's easier for the brain to go 'eyes are telling me I'm moving, but nothing else is, so I'm probably not actually moving and things are probably okay,' whereas viewpoint and orientation of the head are primarily coordination between the eye muscles and the inner ear, so a disconnect there causes the brain panic/nausea response (this is part of why exaggerated head bob tends to make simulation sickness in FPSes worse). The rollercoaster demo would tend toward that response due to the rapid orientation changes that the player/viewer doesn't have any control over more than the acceleration.
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      CommentAuthorjohnjones
    • CommentTimeApr 28th 2013
     (11034.77)
    So, has anyone else seen this peek at Lone Wolf: Blood on the Snow?
    •  
      CommentAuthorVornaskotti
    • CommentTimeApr 29th 2013 edited
     (11034.78)
    Snort:

    "Is there some way to avoid that? I mean can I research DRM or something …"

    What happens when pirates play a game development simulator and then go bankrupt because of piracy?
  13.  (11034.79)
    @Vornaskotti: Your link isn't working, I assume it's to this?
    • CommentAuthorFlabyo
    • CommentTimeApr 29th 2013
     (11034.80)
    You might need to wait a day or two to read it, the site is getting an absolute hammering as pretty much every games industry professional I know is retweeting it :)

    Kotaku have done a summary piece on it if you can't get to the original article.