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      CommentAuthorjohnjones
    • CommentTimeJan 7th 2014
     (11045.141)
    I'm about to start a game using the Eden Unisystem Ghosts of Albion RPG that is set in the Iron Kingdoms.
  1.  (11045.142)
    Chiaslut -- Tsuro is a fun game... I played it a few years ago when it first came out, apparently they've updated it and made it even better! I heard something bout dragons rather than boats? I haven't tried the new version yet...
    • CommentAuthorFlabyo
    • CommentTimeJan 8th 2014
     (11045.143)
    It's Dragons in the original Tsuro, and boats in the more complicated version 'Tsuro of the sea'.
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      CommentAuthorcjkoger
    • CommentTimeJan 8th 2014
     (11045.144)
    Yeah, Tsuro is a great casual game. Very fun. The new version is quite attractive.

    @curb I could burn days of my life away playing Necromunda or Mordheim. Deadzone is very legit. We are slogging through rules and tactics in the first week or two of release right now. Once the comfort kicks in it is very fun, plays well, has plenty of complexity without bogging down, and gives me a manageable size group of models to hobby away at (unlike say my 4k-5k Warhammer Fantasy Orc and Goblin horde.)

    Gonna throw down some King of Tokyo in a bit with some friends after a day of house rearranging, truck unloading, and moving my little sis-in-law and her two kids in with us. Hoping to start running a Descent campaign in a few weeks. Happy to win my first game played this month in the Star Trek Attack Wing Organized play. Hoping to pull down my second tournament victory out of three played. We shall see.

    Happy gaming.
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      CommentAuthorMorac
    • CommentTimeJan 9th 2014
     (11045.145)
    Mordheim is probably the core reason I love XCom so much.
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      CommentAuthorcurb
    • CommentTimeJan 9th 2014
     (11045.146)
    Sounds like I'm going to have to take a proper look at Deadzone, then! Having a manageable size number of models is a definite plus - I've been debating getting back into Warhammer or 40K recently, and it's the time + space considerations of raising a decent army that have been putting me off.
    • CommentAuthorFlabyo
    • CommentTimeJan 9th 2014
     (11045.147)
    Tsuro of the Seas is on TableTop on YouTube this week. It looks a bit over complex to me, I think the original is such a perfect design that anything added to it feels off.
    • CommentAuthorRenThing
    • CommentTimeJan 9th 2014
     (11045.148)
    @Flabyo

    Pretty much agreed with you.

    In other news a friend of mine set up a Wild Talents game and so far I'm loving their One Roll system. I think their rulebook could be streamlined so that character creation wasn't spread out over most of the book and potentially written to be a bit more clear, but otherwise I'm digging it.
  2.  (11045.149)
    @Curb - Do it, the quality of the kits is insane nowadays, I barely ever even play, but am addicted to plastic crack!
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      CommentAuthorcjkoger
    • CommentTimeJan 9th 2014
     (11045.150)
    There are some pretty cool models in the Deadzone stuff. Some people complain about the quality of Mantic versus GW or PP, but other than a couple of sculpting errors that are pretty easy to fix, everything fits clean and looks good.

    I'll Have to check out Wild Talents. I did a little search on it now and it looks interesting. Looking for a flexible, simple system to eventually Trojan Horse my non rpg friends in with.
    • CommentAuthorArgos
    • CommentTimeJan 11th 2014
     (11045.151)
    We have Tsuro. Very casual game but also very lovely, and I love the board design.

    We also just got City of Thieves for Christmas. Only played one setting so far but I liked it. Curious to see how it plays with different numbers of players. You each control a gang of thieves and you spend action points on your different members to collect loot and eventually steal it from other players once all the chests have been opened. Different scenarios have different goals that give you various bonuses.

    Another one we got is Tezeusz, from the designer of Neuroshima Hex. So far it's in Polish only so Edgar has to translate all the cards when we play, but the rules themselves are quite simple, so the language barrier isn't actually all that bad. You use various traps to damage other people or conduct research on them, and the players with the highest combination of health and research points wins.

    And Serpent's Tongue is one we just ordered based on a recommendation by a friend. It's yet to arrive but I'm very curious to play it. You play as a Magi and have to say spells and do hand motions to cast them. It's kind of an RPG and TCG rolled into one. Anyone else have this? I'm curious to hear what other people have to say about it.
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      CommentAuthorcjkoger
    • CommentTimeJan 12th 2014
     (11045.152)
    @Argos Oh man. I've gawked at City of Thieves a few times. Something about it really interests me. I love minis, skirmish, and I think I just really like the idea of leading a gang like that. I'll have to look into Tezeusz, as I stumbled across NH last year and really enjoyed it.

    I also picked up this bad boy recently on a whim during a late night crawl through eBay and Amazon.
    Mutant Chronicles: Siege of the Citadel

    You play up to four players use two man teams of mercs, and one person runs the baddies. The singular player is trying to take everyone down. The other players have to work together enough to beat the bad player, but are still competing for kills and points for the endgame win. The boards are modular and it comes with multiple scenarios, as well as campaign play were your guys develop and gain weapons and extra skills. It is an action based turn set. It actually comes across way ahead of its time, as it was published in 1993 and it uses a lot of things in it that are popular in more modern games I've played. I haven't got to deep dive into it, but it was a really fun random find.

    • CommentAuthorArgos
    • CommentTimeJan 12th 2014
     (11045.153)
    @cjkroger Tezeusz plays very similary to NH. You can choose from 4 different teams to play as and they each have a different way of winning, their own theme just like the NH groups do. It's different enough to be a completely different game but when you play you can definitely tell it's the same designer. Definitely keep an eye on it to see when it comes out in English.
    • CommentAuthorheresybob
    • CommentTimeJan 16th 2014
     (11045.154)
    Hey WhiteChapellers!

    I'm seeking some reviewers for my new tabletop game Los Cthuluchadores: Elder Things in the Wrestling Ring. a tongue-in-cheek mashup of Lovecraftian monstrosities in spandex masks.

    There's Fighting! There's Taunting! There's Lots and Lots of Ooze! And there's Origami Cthuluchadors to play!

    We'd like to send you a prototype if you'd be interested in doing a review. Tox at Crits Happen dropped your email to me saying you may be interested.


    If you're in America, I can send you a prototype - outside of the US, a link to a print-and-play pdf. Please contact me via @heresybob on twitter. Art by White Chapel's own Paul Sizer!

    Paul Sizer's Box Art Cover
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      CommentAuthorjohnjones
    • CommentTimeJan 16th 2014
     (11045.155)
    @ heresybob

    I want that. I want that right now.
    • CommentAuthorStefanJ
    • CommentTimeJan 16th 2014
     (11045.156)
    In a fit of nostalgia, I bought a copy of what is arguably the first modern wargame, "Tactics II." The kind with little cardboard counters you move around a map of terrain.

    Only it turns out to be a first edition, older (1958) than I am, and now I'm afraid to play around with it.
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      CommentAuthorcjkoger
    • CommentTimeJan 16th 2014
     (11045.157)
    @heresybob I am down for sure. We are setting up for a game night here at home with some friends as I type. I spend a bit of time 1-2 days a week at a local gaming store a good friend runs as well. We'd be happy to give it some run throughs. you can contact me at christopher koger (at) gmail dot com. With no spaces of course.

    I was talking with a friend of mine about a bunch of games at out LGS recently and Descent came up, which I have 2nd edition, journeys in the dark. He said, hey I have the first edition with all the expansions sitting in my garage. you want it? hell yes. looking forward to new stuff.
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      CommentAuthorcurb
    • CommentTimeJan 22nd 2014
     (11045.158)
    Tried Revolution! for the first time last night, and thoroughly enjoyed it.

    The central mechanic revolves around a hidden bidding process, where players assign tokens of different values in order to bid for certain outcomes. Some tokens always trump others, so it's a delicate balance between spreading your bids in order to get at least something, and staking all of your tokens on the one thing you really need. Once everyone has placed their bids in secret, everyone reveals what they bid on, scores points and gains territory on the game board accordingly. That's also often the point where the swearing and bitter recriminations start!
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      CommentAuthorcurb
    • CommentTimeFeb 21st 2014
     (11045.159)
    Eee! Scoundrels of Skullport, the expansion pack for Lords of Waterdeep, got delivered today! Excited!
    • CommentAuthorSteerpike
    • CommentTimeFeb 22nd 2014
     (11045.160)
    Played in a game of Better Angels at a local con. The basic idea being the reasons supervillains come up with wacky easy-to-foil schemes is because they get their powers from demons and are trying to mitigate the damage their demons do. So character generation involves coming up with a human half, then the player to your left makes up the demon half, with an eye towards making it easier for the demon to drag you to hell. Or at least have more of a say in what you're doing with its powers. It's yet another variant on One Roll Engine, this one closer to Stolze's noir game A Dirty World if people have played that.

    So lots of sliding points between paired stats, figuring out what stats and skills to combine to try and do something. I might try it again, with a more experienced group. Or I might run A Dirty World instead, which is closer to my tastes.