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      CommentAuthorAlan Tyson
    • CommentTimeSep 11th 2013
     (11106.1)
    Mmmm, the closest thing I can think of is Impossible Creatures, but I don't think that's quite it.
    •  
      CommentAuthoroldhat
    • CommentTimeSep 11th 2013
     (11106.2)
    And damn it all, Humble Bundle has my money yet again. This time I went with it for Fez, FTL and Trine 2.
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      CommentAuthorD.J.
    • CommentTimeSep 11th 2013
     (11106.3)
    It's worth noting that Mark of the Ninja is really super good.
  1.  (11106.4)
    @Vorn: Sounds a bit like Unnatural Selection to me, except for the petri dishes.
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      CommentAuthoroldhat
    • CommentTimeSep 11th 2013
     (11106.5)
    And so far FTL has become that game that I HAVE to play before I do anything. Very simple but wonderful little game. Trine 2 is bringing out the little girl clutching a cheesy fantasy novel in me as well, which isn't really a bad thing.

    Speaking of bringing out that side in me, I'm looking forward to trying out Ubi Art's Child of Light.



    Also, TEX MURPHY IS BAAAAAAAAAAAAACK!

  2.  (11106.6)
    I'm going to have to play this soon, although with GTAV next week my gaming time is probably going to be devoured throughout Christmas-



    Eldritch. It's got a Steam Greenlight page with more info, but the gist is FPS roguelike stealth/action with Cthulhian beasties.
  3.  (11106.7)
    I'm about ready for the blocky Minecraft art style to go away now. I'm more than okay with not aiming for photo-realism, but c'mon, there are way more interesting art styles you could be going for. And it's not like it's actually retro; sloped surfaces entered first person games as soon as they took place on more than one plane.
    • CommentAuthorFlabyo
    • CommentTimeSep 12th 2013
     (11106.8)
    Got an email from Amazon today explaining how I can make my GTA5 pre-order go 'smoothly'. Stuff like: make sure your credit card is up to date.
  4.  (11106.9)
    Godus makes me sad. I knew it was Molyneux when I backed the Kickstarter but did it anyway. Lesson is finally well and truly learned.

    Basically Godus is a slow-paced barely interactive click-fest about sculpting land for your followers to live on. Maybe it opens up later, but I've got a whole lot of land to sculpt before I get to the point where I find out, and I'm not sure I've got the patience. I haven't even gotten to the bits that require in-app purchase, in a game that costs $20 on Steam, or $30 if you were dumb enough to back it like I did.

    Thankfully Volgarr the Viking, Valdis Story, and the LA Gamespace experimental games bundle also came out at various points this week to redeem Kickstarter rewards.
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      CommentAuthorMagnulus
    • CommentTimeSep 15th 2013
     (11106.10)
    I thought they said there weren't going to be any in-app purchases?! That fuckin' sucks, man. I was almost starting to believe in Godus, watching the videos and all that. I mean, I would enjoy sculpting the land and such but... What you're describing sounds like Bad Juju.

    Holy shit, though... Mark of the Ninja?! OH MY GOD.
  5.  (11106.11)
    It's an iPad game. Each house generates belief after a short period and you need to manually click each one to get it. You can also build a Settlement, which is a statue that radiates roads a certain distance and automatically harvests all belief from any house in its range, but after the first three Settlement statues costing belief the next require gems. You can find gems in-game, but so far I haven't developed my civilization far enough to enable mining. I also don't know if gems are an infinite resource, if slow to harvest, or limited. But you will be able to buy them in-game once that feature goes live.

    So, click on a billion houses to harvest belief to be able to do anything, or build 3 statues to automate it in a few areas, leaving giant chunks of the map uncovered that need manual attention. It's a garbage gameplay mechanic. Remember Warcraft? When you told a peasant to harvest wood or gold he did it and kept doing it until he ran out of resources? Warcraft 1, in 1994, knew having the player waste his time doing this was a stupid idea.
  6.  (11106.12)
    I'd heard that micro-transactions and in-app purchases were going to be limited to the mobile versions. The PC version will just be a ridiculous clickfest forever.
    • CommentAuthorFlabyo
    • CommentTimeSep 15th 2013
     (11106.13)
    I see another convert to Mark of the Ninja. One of a very small pool of games that gets stealth and makes it fun.
  7.  (11106.14)
    GTA 5 eating brain. May be a while before I surface for air.

    *blurble*
    • CommentAuthorRenThing
    • CommentTimeSep 18th 2013
     (11106.15)
    Anyone playing Smite?
  8.  (11106.16)
    @DavidLejeune

    Hah, I think that's it, Unnatural Selection - I seem to remember it was bugs, but then again, it was 1993 so I think it was more about the graphical restrictions :>
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      CommentAuthorMagnulus
    • CommentTimeSep 21st 2013
     (11106.17)
    I wonder if a small indie developer would be able to create something a la unnatural selection/ Spore/ One Must Fall. An offline/online arena game were you create your own chimerae and fight other people's creations. Or just create your creatures and let them fight each other. OR play as a Creator and/or Fighter, where Creators gain rep and points by Fighters using their creations in fights. Perhaps not even one-on-one fights, but battles where they choose several creatures to complement each other. THE MIND REELS!
    •  
      CommentAuthorMorac
    • CommentTimeSep 21st 2013
     (11106.18)
    @Magnulus .... that is going in my notebook.
    •  
      CommentAuthorMagnulus
    • CommentTimeSep 22nd 2013
     (11106.19)
    I better be doing the tutorial voice overs! :D
    •  
      CommentAuthorMorac
    • CommentTimeSep 22nd 2013
     (11106.20)
    Deal.