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  1.  (11306.1)
    I'm bored with "The _____ Thread". Let's talk about specific things again.

    So this is the most interesting news story in gaming this side of forever. A media company decided to do a web series on a game jam, titled cleverly "Game_Jam", and things spiraled out of control to the tune of $400,000. The branding people took over, tried to turn a creative jam into a bad reality show, turned the set toxic, and the game devs walked out after the first day. There's so much wrong here it's hard to know where to begin, but I've got huge admiration for the developers sticking to their guns and holding together.

    The fallout from this should be fascinating. Zoe Quinn is already at work on a game jam response, Rebel Jam. It's also a big enough story that it should still be in play at PAX East, which I'll be at in a week and a half covering the floor and talking to many a developer.
  2.  (11306.2)
    I know a guy who's a community manager at Maker Studios. I'm tempted to shoot him an e-mail asking how interesting his work day has been today.
    • CommentAuthorRenThing
    • CommentTimeMar 31st 2014
    That's a fucking epic clusterfuck. Hooooly shit.
  3.  (11306.4)
    I'm willing to bet today was just the cherry on the giant shit sundae of this whole project. :)

    I love that Robin Arnott and Adriel Wallick simply didn't sign any contract and so can write about the experience unfettered. Zoe Quinn signed, though, so while she's also got an article it's far less specific but no less worth reading.

    I think the line that still kills me out of all of this is in the original article, when the wheels truly and finally start falling off with the "Do you think you’re at an advantage because you have a pretty lady on your team?" question, and Jared Rosen writes "Adriel built shit that flies around in space. It’s probably flying around in space right now." Some miserable little marketing pissant trying to stir up artificial drama on a set festooned in Mountain Dew logos, during a challenge that has nothing to do with the game creation that's the whole purpose of the game jam, trying to drag down someone who's done far cooler stuff than he could ever dream of accomplishing simply because she's a female. I wish more companies lost 6-digit figures every time they allowed someone like this to be in charge of anything.
    • CommentAuthorFlabyo
    • CommentTimeApr 1st 2014
    As always I'd advise against reading the comments. There's at least three attempts by the MRA brigade to claim this is all a conspiracy cooked up by Anita Sarkesian.

    The company I work for now is trying it's absolute best to build diversity into the team, and every time something like this happens our job just gets harder. But also more important that we keep trying.
  4.  (11306.6)
    Pfft! Amateurs! Obviously Anita Sarkesian is in the employ of Barack Obama, using the feminist anti-man agenda as a media distraction to cover up the real scandal, which as we all know is Benghazi. Study it out, sheeple!

    (This joke may only make sense if you follow American politics.)

    More seriously, I thought the comments weren't that bad. They get off into the weeds attacking the writer for taking a while to get to his point, because apparently skimming text is a lost skill, but from an internet comments perspective I was pleased by how coherent and supportive of the developers they are.
  5.  (11306.7)
    Jesus Christ on a pogo stick, I'm speechless. That's a really damn… I don't even know what. Having worked on TV production, PR, brand stuff and games business, that's a schoolbook example or a parody webcomic of a clueless brand team being totally oblivious. Jesus, the misogynistic reality-show argument baiting, goddamnit that makes me angry.
    • CommentAuthorkperkins
    • CommentTimeApr 1st 2014
    Just read (skimmed really) Jared Rosen's article on that before 6AM. Holy Fuck on a Stick! I glad the devs stuck to their guns, and showed that the gaming industry is better than that.
    • CommentTimeApr 1st 2014
    And it's not like a game jam challenge free of artificial drama hasn't been done and done well. Double Fine's Amnesia Fortnight, for instance, is a great web series that I consistently rewatch. People who love games making games. Acknowledging weaknesses within the team and taking advantage of their strengths. Hell, if they wanted to go for some drama they could have even taken a cue from Penny Arcade's artist reality show.

    Very sad, since it's an example of a project formed by people who obviously have a passion for the subject, but run by people who never really stopped to think about what it was and just saw it as another reality job.