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      CommentAuthorJ.Brennan
    • CommentTimeApr 13th 2014
     (11312.21)
    @Vorn, Flabyo: I have the exact same feeling. As the last console generation wound down, I'd been playing fewer and fewer games on my PS3 and more on my 3DS and Vita (my PC gaming has chugged right along). My complete apathy towards Triple-A shooters endless samey deathmatch parade and preference for JRPGs and retro-platformers definitely pushes that.

    The other aspect is that my starry-eyed awe at next-gen graphics is all but gone. When I was younger that was a huge thing. 8bit to more vibrant 16bit sprites, then to 3D models... Now I think I've come to the point where shinier and shinier graphics and the drive for realism simply don't weigh up against fun gameplay and a good story (both completely subjective, of course).
  1.  (11312.22)
    @ J.Brennan, Flabyo, and Vorn: Yeah, it does feel like the need for realism is getting in the way of making fun games. Realism isn't always a bad thing, but when it takes so many resources to create this realism gameplay can get lost unless the team working on the game is very special or very big. Some of the best fun I've had are playing games whose main focus isn't on realism: Little Big Planet, Borderlands 2, Minecraft and several Lego games.

    As for the transfer, even as the power of the machines grows, they get to a point where it's becoming harder and harder to distinguish between each version. They're going beyond what humans can perceive as improvements. This is the first generation that's experienced it, but it's probably a trend that will continue unless there's some radical re-think on what's expected of the console market.


    Will
  2.  (11312.23)
    Far as I can tell, the real next generation is the Oculus Rift. I mean sure, I like my PS4 quite a bit, but there's nothing on there that's really new. The transition from NES to SNES/Genesis to PSX/N64 to Dreamcast/PS2/Gamecube/Xbox to PS3/360 had obvious improvements each time in that the graphics increase obviously added something to the games, but this gen? It's nice, but it's not that nice. If we're not taking a generational leap forward in graphics then it's going to have to come from somewhere else, and from what I've played on the Rift it seems like that's the place to find it.

    Disclaimer- VR is very much an exclusionary tech, in that when you play it you exclude the outside world. You won't be gathering a bunch of friends together (inclusionary) for a night of gaming. When you've tied your ears and eyes to the experience, even if everyone in the room has a Rift you might as well be in different rooms, houses, or even towns until you take the hardware off.
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      CommentAuthorMagnulus
    • CommentTimeApr 14th 2014
     (11312.24)
    I wouldn't say it's beyond what we can perceive as improvements as such, it's just that without the leap in resolution and when you factor in that it's older hardware that's been developed on for eight years versus completely new hardware that has yet to be utilised fully, the improvements can seem pretty minor.

    When I first booted up Assassin's Creed IV, I felt a bit disappointed. It didn't FEEL next-gen. I wouldn't have been able to say why that was, though. All I remember noticing was that the textures seemed higher res... After a while, however, I started noticing things... Like how the sails billow, how reflections in the sea work, the gorgeous cannon smoke, resolution of cast shadows... What makes a game next-gen is subtler now, but very noticeable when you know what to look for.

    But yeah. The next generation is going to have to be far in the future or will have to rely on something quite revolutionary to differentiate itself.
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      CommentAuthorchiaslut
    • CommentTimeApr 14th 2014
     (11312.25)
    FTL's new content has sucked me back in. Much like Don't Starve, I'm not particularly good at the game, but I just get so much enjoyment out of it I can't stay away. The new content seems well balanced and makes the game even more difficult, but in a good way. Although the addition of a "Hard" difficulty level seems needlessly cruel considering how tough the game already is.
    • CommentAuthorJonnyuk
    • CommentTimeApr 14th 2014 edited
     (11312.26)
    Most of my friends agree to a greater/lesser extent that the apathy felt by a lot of game players comes from over familiarity with the types of games being produced... More Call of War, Football 27, generic RPG 7 and so on. Games also haven't matured for the majority into a format that tells an interesting story, some of the story content in AAA and AA titles would look shoddy in a Saturday morning kids cartoon.

    That's my pet theory no. 17...

    Next!

    Now I've slagged games off I'm now playing Banished, I think it was fifteen of the Queens on Steam and is a village building/resource management game. It's an odd thing, it's a bit shallow in places, no tech. trees for buildings you start with access to all. The resource management can be a bit random, sometimes your villages starve for no good reason... but that can be fun, it's a challenge. It looks nice, simple but not ugly in anyway.

    The map is auto-generated each time you start a new game so it gives a fair bit of re-playability. I've had a good 20-30 hours out of it so far, for fifteen notes that's not too bad.
  3.  (11312.27)
    I wouldn't say it's beyond what we can perceive as improvements as such...


    Well yeah, agreed that it's prettier. It's just that the prettiness doesn't seem to be leading to new gameplay. NES to SNES introduced better sprite handling capability, so more things could happen at once. PSX was all about polygons, PS2 was making them not suck so much, PS3 allowed bigger and more expansive ideas to come to life. PS4...? Prettier, but I'm not yet seeing the gameplay evolution that came with the advent of the previous generations. The start of next-gen is always slow, of course, but where's something that makes the promise that something as simple as Geometry Wars: RE did on Xbox 360? I really do like how the small details bring life to the worlds, but I'm so thoroughly done with AAA at the moment that I won't be seeing a lot of it. Honestly, I'd rather play Broforce than anything in the PS4/Xbox One launch library, and I'm just about sick to death of the retro-8-bit look. Admitted, it helps that Broforce is just crazy-awesome.
    • CommentAuthorFlabyo
    • CommentTimeApr 15th 2014
     (11312.28)
    Child of Light.



    Wow.
  4.  (11312.29)
    @James:

    I'm kind of in the same place. In the last couple of years I've gone full hipster with gaming and mostly playing small indie fare on Steam, with a couple of exceptions like Far Cry 3, Bioshock Infinite and such. What I'm genuinely expecting in gaming are the new Humble Bundles, not big game launches...
  5.  (11312.30)
    @James:

    I think the "more" thing is pretty much what's going to define this new generation, especially once the developers manage to tear themselves away from also wanting to make the games compatible with the current generation. Making things super-photorealistic is going to be too expensive for most devs, so we're going to see graphics where the models don't necessarily look that much more impressive, but where the developers manage to throw around more things on screen at once without sacrificing that tasty 1080P/60hz standard.

    "Knack" for the PS4 seems to have been an attempt at demonstrating this, though the result was apparently pretty terrible. But, I mean, I've been playing through Dark Souls 2, and the game looks really freaking good. But at the same time you notice the shortcuts they've taken to get the game playable on the PS3/360 generation. NPC faces are entirely immobile, for instance. Shadows are weird-looking. And the framerate is all over the place.

    If Dark Souls 2 had been designed for the newer generation from the start, I'm betting we would've been seeing a 60hz/1080P version that's much more animated, with more particle effects and whatnot. They might've thrown far larger armies of critters at us.

    You know the Dynasty Warriors series? Imagine that kinda game with a more convincing physics engine, better animations and textures on all the enemies, dynamic lighting and so forth. Pretty delicious.

    And again: Part of what's keeping this new console generation held back is what PC gamers have been complaining about for a while: That games are dumbed down programming-wise so they'll also work on the aging older consoles.
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      CommentAuthorMagnulus
    • CommentTimeApr 15th 2014
     (11312.31)
    A very good point. There isn't so far the big gameplay change that we saw from the previous generation changes. I think what it seems like it WILL lead to is more freedom for people to create the games they wish without feeling the restrictions of the machine too much. Especially indies, who might not always have the time and money to develop as efficient a game engine as the AAA developers who've been working on the consoles for years and years.
  6.  (11312.32)
    My One Piece love makes me want Pirate Warriors 3 on PS4 like you wouldn't believe. :)

    Still tired of the retro 8-bit look, and yet somehow I can't stop playing Nuclear Throne, so that's two of my favorite games lately using it. Maybe I'm just tired of the games that use it as a crutch. I'm wishing more indies would go the Cosmochoria and Secrets of Raetikon route, masking budget deficiencies with a unique art style rather than an attempt to pull on nostalgia.
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      CommentAuthorD.J.
    • CommentTimeApr 16th 2014
     (11312.33)
    New Android phone. Recommend me some good puzzle games and 2D shooters or platformers that work well?
  7.  (11312.34)
    @D.J.

    DANMAKU Death is a good free game, albeit extremely frustrating.
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      CommentAuthorMorac
    • CommentTimeApr 16th 2014
     (11312.35)
    Threes is great.
    • CommentAuthorFlabyo
    • CommentTimeApr 17th 2014
     (11312.36)
    Both 'The Room games are available on android now right? Check the recommended specs though, they're pretty hefty.
    • CommentAuthorFlabyo
    • CommentTimeApr 17th 2014
     (11312.37)
    Hearthstone is now available on iPad everywhere, not just in Canadaland.

    I didn't want to do any work today really.
  8.  (11312.38)
    2048 has an android version i think
    • CommentAuthorRenThing
    • CommentTimeApr 17th 2014
     (11312.39)
    Recently saw a post on BoingBoing for HitmanGO for the iPad. Going to give it a shot tomorrow.
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      CommentAuthoroldhat
    • CommentTimeApr 17th 2014 edited
     (11312.40)
    Was feeling a bit down today so I decided to pick up Escape Goat 2 and it seems to be another hit with my puzzle platformer brain!



    Also, anyone seen the Kickstarter for Last Life? It looks pretty sweet...

    "LAST LIFE is a sci-fi noir adventure game for PC, Mac and Linux about a transhumanist colony on Mars. When a murdered detective is 3D printed back into existence, he reopens his last case to uncover what he missed--a hunt that reveals AI corruption, corporate espionage, and the conspiracy that may have led to Earth's doom."