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      CommentAuthorLokiZero
    • CommentTimeJun 16th 2014
     (11347.21)
    I wrote this little interlude for our Star Wars game, borrowing heavily from the Godfather.

    Interlude: The Wraith
    Part 1
    Teemo the Hutt sat in the darkness, quietly sobbing to himself. There was no-one else left to hear him in his modest Mos Shuuta palace. They had all left him. Even the witless Gammorean guards -- who would work for next to nothing to stay in the employ of a Hutt -- had abandoned him.
    He was a failure, and they could smell it on him.
    Light suddenly filled the room, blinding Teemo’s eyes. The sound of footsteps came to his ears, along with the piggy snorts of Gammorean guards, followed by the unmistakable sound of a Hutt slithering across the duracrete floor.
    “Cousin Jabba, is that you?” Teemo said, choking back his tears.
    “Teemo my boy!” Jabba approached his younger cousin and put a meaty arm around him. “What a state I find you in, sitting in the dark, crying like a slave girl. Come to think of it, where are your slave girls, and your guards, for that matter?”
    “G-gone, all gone, cousin.” Teemo could no longer hold back his tears and bawled into the larger Hutt’s massive shoulder.
    Teemo recoiled at the force of Jabba’s backhand. “Act like a Hutt, you sniveling worm!” Jabba said, his face wrinkled in disgust. “Now, tell your cousin what happened.”
    Teemo pulled together whatever dignity was left within himself and said, “It was the Rodian, and his friends – a Twi’lek slave girl and a human desert rat. They escaped, stole my best bounty hunter’s ship, and then they killed him! The Rodian, I thought we were friends…”
    “Friends!? HO HO HO HO Teemo, you miserable little fool!” Jabba’s booming laugh echoed through the palace. “A Hutt has no friends! A Hutt needs no friends! A Hutt needs only slaves to do his bidding, only employees to run his errands…” Jabba put his arm back around the younger Hutt, “And Family, to deliver vengeance to those who would be so bold to defy a Hutt!”
    Teemo wiped his non-cybernetic eye, “V-vengeance, Jabba? You would do this for me?”
    “Of course, Teemo my boy! You’re a Hutt, and your shame is my shame.” Jabba said, “Soon the heads of these con artists will decorate these walls.”
    Jabba slithered towards the door. “I’ve hired The Wraith.”
    Teemo sputtered, “The Wraith!? Oh Mighty Jabba, you honor me!”
    Jabba turned and said, “It’s more than you deserve, you wretch! But I have Fett tracking Captain Solo as we speak, and The Wraith’s tactics are much more, shall we say, appropriate for these lowlifes.”
    Teemo’s tears were all but forgotten. The Wraith was the most notorious assassin in the Outer Rim, and he takes no live contracts. Teemo felt a smile on his wide face. “Thank you cousin, oh, thank you so much for this, you won’t regret this charity!”
    “Charity?” Jabba laughed long and hard, nearly doubling over. “No Teemo, not charity. This is about delivering a message. No-one crosses a Hutt and lives.”
    Jabba slithered past his guards, two of which Teemo recognized as his former employees Garvon and Gartogg, and looked back from the doorway. “Fear not, cousin Teemo, Jabba has taken care of everything.”
    The Gammoreans suddenly rushed at Teemo, their axes held high. The wet sound of Gammorean steel chopping into fat and flesh mingled with Teemo’s screams… and Jabba’s deep booming laughter.
    • CommentAuthorDarkest
    • CommentTimeJun 17th 2014
     (11347.22)
    Very good. In keeping with EoE's touching on the stuff from the films but building on it. I forget how imposing Hutts are too.

    We've had to skip a session of Dragon Age and I'm Fiending for another fix. There is one problem though. I'm having a little trouble getting into character mostly because this is the first character that's seen more than a single session and I haven't really had to "find a voice" etc. I'm working on it and may have to tweak his motivations etc. Doesn't help that I came up with two character concepts who I know how they speak and their motivations and character traits. Previous to RPGs I had/have the same problem with fiction in that either a character occurs to me or just what they look like, sort of an automata.

    I could do with some advice.

    I'm not deterred though at the very least I'm having fun throwing d6 around and being a team player.

    I have thought that I should subject myself to D&D or Pathfinder just to understand them. After listening to so many different systems being played the amount of stat crunch is off putting and at least with 4th Ed D&D the combat seems kind of tedious.

    That said I would like some recommendations for Actual Play podcasts I'm up to date on most of the campaigns of the ones I do listen to. Any Recommendations?
    •  
      CommentAuthorLokiZero
    • CommentTimeJun 18th 2014 edited
     (11347.23)
    The only actual play podcast I'm listening to right now is One Shot, and it's wonderful. Here's their own description of it:
    One Shot is a podcast about role playing games. Every month, host and Game Master James D’Amato leads a group of players on a self-contained adventure.

    Every adventure will be wrapped up in 4-5 episodes in time for a new story, in a new system, with new players the following month.

    One Shot will explore every RP system possible to give listeners a sampling of the possibilities in the wide wild world of role playing.

    James D’Amato is everything I want to be in a GM.
    • CommentAuthorRenThing
    • CommentTimeJun 20th 2014
     (11347.24)
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      CommentAuthorSteve
    • CommentTimeJun 20th 2014
     (11347.25)
    Cards Against Humanity creator publicly apologizes for transphobic card.


    That actually makes me really happy. Reading the article it looks like I should try to get the latest printing. I don't own it, and have only played the old printing.
    • CommentAuthorDarkest
    • CommentTimeJun 20th 2014
     (11347.26)
    Far as I can tell they took a load of cards out of the UK version. I don't know for sure though because I've never played.
    • CommentAuthorRenThing
    • CommentTimeJun 20th 2014
     (11347.27)
    *nod* Yeah, apparently they take a bunch out in that whole "punching up" sort of idea.

    Which, considering the context of the game, says a lot. They could've just said, "Yeah, well, the game is meant to be offensive." They didn't.
  1.  (11347.28)
    That really bothers me...

    Here's a game that's supposed to be offensive and you have people complaining that it *gasp* offends them!
    Shit! "Passable Transvestite" is, by no means, the most offensive card in the game...

    The fact that the creator apologized for the game doing exactly what it was meant to seems absolutely ridiculous.
    •  
      CommentAuthorbrittanica
    • CommentTimeJun 21st 2014
     (11347.29)
    I think there's a line. Yeah, it's very much a game about offensiveness, but it's not exclusively that. If part of it starts making a large swath of the population uncomfortable, especially one that frequently deals w/ prejudice and violence, it's worth addressing.
    (Not to get all cynical, but it's also making the game more likely to sell to a wider audience.)
    At the end of the day, I don't think it's really a big deal. Miss the card? Grab a Sharpie and a blank card. It's a very customizable game.

    I did recently play CAH w/ a large group of people, a few I'd never met. Someone played the "Virginia Tech Massacre" card. Turns out one guy moved here from Virginia, and he knew people who went/still go there. Very visibly upset by it. That's not fun, seeing a game make someone sad like that.
    So yeah, I think there's a line. Luckily we all actually get a say in what it is.
  2.  (11347.30)
    Some people have had testicular cancer, should they get rid of the card that says "Lance Armstrong's Missing Testicle"? There are cards in the making fun of midgets, people that like vanilla sex, and wet chunks of dead prostitutes...

    If you want to play the same game but not get offended play Crabs Adjust Humidity or perhaps Apples to Apples.

    But maybe I have that opinion because, although not exclusively about trying to be offensive, I've had at least 4 completely different groups of friends describe CAH as "a game just like Apples to Apples but you're trying to be as offensive as possible"
    • CommentAuthorFlabyo
    • CommentTimeJun 22nd 2014
     (11347.31)
    It's a game about trying to be as funny as possible. You only win points if the person judging the round thinks your choice is the funniest.

    For some people, funniest may well be 'most offensive'.

    Not for everyone. I've played games of it where it got incredibly clever and pun filled because that was the general mood of the players.
  3.  (11347.32)
    Indeed, I think "Harry Potter and the Chamber of Emma Watson" was the biggest winner in the last game I played.