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    • CommentAuthormoheinous
    • CommentTimeMar 21st 2008
     (1518.1)
    so are we getting closer to real emotion in video games or is it still just pushing buttons

    http://tale-of-tales.com/TheGraveyard/index.html

    I'm not about to quit reading books but it looks like a step in the right direction
    • CommentAuthorAnyways
    • CommentTimeMar 21st 2008
     (1518.2)
    Computer games stopped being button pushing the way books stopped being great heaps of jumbled letters - when the first one was created. You obviously can't actually sense through a game, but a game can have a great emotional impact - ask anyone that had heated discussions with his friends about Super Mario, or agitated and nervous because he's getting close to the top score on the arcade machine he's playing, or any online gamer in the present after a big boss encounter. The same is true for books, or music, or whatever artistic medium you're trying to interpret. They work differently, that's all. I think the question to ask would rather be "are games getting closer to becoming a medium of more than instant entertainment?" With games like The Graveyard appearing, I think it's fairly safe to say that they are. The indie game dev scene is growing every week, and with it comes opportunity for those willing to present new material into the scene that would never, ever have broken into the mainstream gaming money veins. Bioshock was one of the very few that managed to bang its way through, and even that was turned down by execs fearing a huge flop by taking risks.

    The Graveyard is excellent. Graphics aren't exactly top-notch, but hey, it's only 5 dollars for the full version, and it's a much better game than any give madden NFL XTREME spine breaking tackle football ULTRA 2009.
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      CommentAuthorAlan Tyson
    • CommentTimeMar 22nd 2008
     (1518.3)
    This game was interesting to me because I've always been interested in the possibility of capturing mood in a video game. You can have a plot and a theme easily - all you need is dialog and sequential action. But the graveyard provided neither of those, and went straight for just getting a feeling across. Nice song, too.
  1.  (1518.4)
    Games are a story-telling medium, just like movies, books or comics. Difference is, they're more entertainment-focused, which limits them, sadly. Games like Mafia (amazing story), Shadow of the Colossus (epic and beautiful story) and GTA San Andreas (rich story full of brilliant characters, and funny too) are great examples of games with a script.

    Fahrenheit (aka Indigo Prophecy) tried being interactive fiction, and it started well, but the story quickly became ridiculous and full of cliches. And that "you can change the story if you try again" feature is simply a lie.

    This "The Graveyard" is a pretty little game. The animation of her walking is stunningly well done. Also, the black-and-white, the grainy screen, all create a beautiful-looking game. Thanks for the link, Moheinous.