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      CommentAuthorJon Wake
    • CommentTimeMar 23rd 2008
     (1529.1)
    It's seems like a no brainer to me: you've got the chance to do the kind of mammoth architecture of the impossible, crowded city streets, funny animal people, lots of shopping, whores, and enough backstory to keep the Sim Queens bitching until judgment day. It's practically written for Second Life.

    Imagine an art sim based on China Mieville's world. Obviously the main areas of New Crobuzon is the starting point. Within the general framework of the city there's so much room for innovation. Have groups of people communally contribute to their neighborhoods (just to give an 'attaboy' to Mieville's socialism), building new Victorian and alien structures.

    I have some texturing and prim skills. What I lack is the money for the sim. I think if we can get enough people together and everyone chips in, we could build the coolest, most unique and inclusive sim in SL.

    I've got to admit, when I started writing this post it was just a 'what if'. Now I'm going to put some textures and clothes together.
  1.  (1529.2)
    Interesting.
  2.  (1529.3)
    Oh, an excellent idea.
    •  
      CommentAuthorJon Wake
    • CommentTimeMar 23rd 2008
     (1529.4)
    The brick wall I keep coming up against is cost. Does anyone know if any of the sims are self-sustaining? The startup cost to me is impossible (I'm living off 100 US pesos a week right now), but if a taxation system is put into play for businesses...
    Okay, I'm putting the cart before the horse. First I need bodies.
  3.  (1529.5)
    I'd get an SL account just to see what you come up with.
    •  
      CommentAuthorFC
    • CommentTimeMar 23rd 2008
     (1529.6)
    Certainly not all sims are self sustaining... but the ones that stay around longest tend to be, or are funded by altruistic folks who don't mind paying in to $5000USD a year towards island fees and maintenance. I would suggest some investigation in to different sim running models.... The Wastelands are residential, Suffugium is run on rent and donations (i think?), Rezzables i'm told are self sustaining based on what they sell in each sim...

    I personally can't give any specific recommendation, but the milage for each model varies based on popularity, i'd imagine. Also, as with any investment, be prepared to work through a lot of difficulty before reaching sustainability. While I don't own a region myself, it has been quite the challenge to stay balanced with what holdings i do keep.

    Your project sounds pretty interesting and it would be a shame for it to not work out for lack of having a full sim to work with. Have you considered renting a section of land on an existing estate? The costs per square meter are probably higher, but overall you may spend less in the long run if you start small and expand as the project grows.
  4.  (1529.7)
    Have you considered renting a section of land on an existing estate?

    I agree with this, actually.
    •  
      CommentAuthorJon Wake
    • CommentTimeMar 23rd 2008
     (1529.8)
    How's the rent in Wastelands?
    •  
      CommentAuthorJon Wake
    • CommentTimeMar 23rd 2008
     (1529.9)
    More substantially, how best to form the neighborhood commune? I assume that the titular Perdido Street Station with its towering spire is the logical starting point to the project. Content would be produced on an ad hoc basis, each member of the Neighborhood Association having equal ability to modify and add on to the content, like a directed Wiki. Has this been done in SL? Doubtlessly.

    The second question is whether membership to the NA be open or dependent on...stupid question, there has to be some standard. Enthusiasm for Mieville and something to bring to the table: a skill, a name, etc.

    I almost want to purchase land in the middle of the most middle American styled McMansion plot. Surrounded by dull little sexcapade mansions is this Baroque skyscraper. (I'm thinking of something along the lines of )

    Design-wise I want to steer away from the dreariness of most the other sims out there. There's something psychedelic about Mieville's setting, the color scheme should reflect that.

    OKay, I'm turning this into a brainstorming blog. I should set up its own site.
    After I get back from Faun Fables.
  5.  (1529.10)
    I'd be interested but my knowledge of Mieville is limited - I never got around to reading any... is that shameful?
    •  
      CommentAuthorJon Wake
    • CommentTimeMar 23rd 2008
     (1529.11)
    In ten years yes. Now you can still be considered an early adopter.
    •  
      CommentAuthorVespers
    • CommentTimeMar 25th 2008
     (1529.12)
    Heh... Every time I've picked up one of Mieville's books in the library I've been all "man, this looks boring."

    In my defense, if he's a good writer, he should get a better... something-er so the blurbs on the backs of his books stop making him look boring. Going by this thread, I need to get some of his books when I manage to pay off those hideous fines I've racked up at the library.
    • CommentAuthorKosmopolit
    • CommentTimeMar 25th 2008
     (1529.13)
    "More substantially, how best to form the neighborhood commune? I assume that the titular Perdido Street Station with its towering spire is the logical starting point to the project. Content would be produced on an ad hoc basis, each member of the Neighborhood Association having equal ability to modify and add on to the content, like a directed Wiki."

    But if you really want to capture the feel of New Crobuzon, bizarre alien structures should appear out of nowhere overnight and the Neighbourhood Association should be dragged off by the Militia and Remade for some imaginary offence.

    I nominate Ellis for Mayor.
    •  
      CommentAuthorDasai
    • CommentTimeMar 25th 2008
     (1529.14)
    The brick wall I keep coming up against is cost.


    Art sims are difficult to sustain because it's hard to pepper cool-looking sims with shops like JEVN and DyNasty, or with apartments. You can rent out land, but you inevitably end up renting to an idiot. And, again, shops are great if you can keep them on task, but inevitably someone works in a Sexbelt vendor and the whole thing goes tits up.

    A covenant usually fixes the stylistic problems, but scares away people who dislike most of the covenants written on SL. Considering that most of the big-shot landowners I've met have a third-grade reading level, I can understand why.
    •  
      CommentAuthorFoamhead
    • CommentTimeMay 18th 2011 edited
     (1529.15)
    Three years later, did anything come of this?
  6.  (1529.16)
    I'm having a time out until I can learn some manners.
    I dunno, i'm guessing not.

    I recently deleted all my SL accounts after spending several years there scripting.
    Its a black hole for your creative efforts

    Trouble with SL is you put in 100s of hours of work and end up with a
    glorified chat room in which the topic of chat tends to be 'how greats our chat room!?!!'
    •  
      CommentAuthorJon Wake
    • CommentTimeMay 18th 2011
     (1529.17)
    Nah, it was purely a cash-flow problem.