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      CommentAuthorjohnjones
    • CommentTimeFeb 1st 2008
     (626.21)
    What would drive people back to text-based gaming (aside from the obvious quality of the written word over computer graphics)?


    The simplest way I know to answer that question is to ask another one. Why would a person read a book instead of watching a movie?
    • CommentAuthorjeffx
    • CommentTimeFeb 1st 2008
     (626.22)
    Is the increase in numbers coming from the roll out of the One Laptop Per Child?

    About a year ago I started looking into text based gaming but found a lot of the "games" I was connecting to be dead or just social gathering places. I actually played with the idea of creating my own. I didn't.
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      CommentAuthorFC
    • CommentTimeFeb 4th 2008
     (626.23)
    spent many years on a hack and slash MUD called Ancient Anguish. It's still around, but these days i seldom have the time to log in and check messages let alone level. nowadays i just idle elsewhere ;)
    • CommentAuthorOddcult
    • CommentTimeFeb 4th 2008
     (626.24)
    This is making me feel old. When I was at uni I spent days in old telnet based talkers and MUDs, back when dialing up for twenty minutes a day was heavy internet usage. And it wasn't really the Internet then, it was a whole load of different networks you had to connect to separately. It's scaring me now that I've worked out how long ago that was. And I'm sure I wasn't the first person to get laid after meeting someone online, but I was probably in the first few hundred.

    Anyway... yeah...

    It's not completely text based, but I'd like to thoroughly recommend a very low tech online game that was created by a friend of mine - Cities.
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      CommentAuthorzoem
    • CommentTimeFeb 5th 2008
     (626.25)
    I could never quite get into MUDs because at the time I was interested, all of the clients were SO crappy, and most of the interesting sounding MUDs were closed to new players. I really liked the idea of text-based adventure, having grown up on Zork et al. I understand the clients are better now... but I'm not feeling the need.

    Some acquaintances of mine were building a MUD, and it sounded kinda cool until they started talking about the gratuitous NPC-on-player Rape Engine they were building... Which I guess some people would dig, but was just past my personal level of distaste. Apparently it was just a perpetual coding project under the name of a MUD anyway... hopefull most projects out there are of slightly higher quality.
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      CommentAuthorroque
    • CommentTimeFeb 5th 2008
     (626.26)
    the phrase "Rape Engine" needs to be used in something. novel, comic or music, I can't decide.
  1.  (626.27)
    @Afrop
    So: "What would drive people back to text-based gaming (aside from the obvious quality of the written word over computer graphics)?"

    Really? In a forum which, let's face it, is in some way related to the combination of the written word and visual images...we're going that route?


    I'm afraid that you missed some key words in my phrasing. I wasn't saying words are better then pictures. I was comparing written world descriptions to computer games. Certainly the question had a bit of a load, but nowhere near what you seem to have assumed.

    There are images that need no words to tell a story. There are words no picture could do justice. I am not arguing that point.
    • CommentAuthorkaosdevice
    • CommentTimeFeb 10th 2008
     (626.28)
    There is still a text based gaming community out there. Hell, Skotos even makes a business out of it. There will always be gamers of a literary bent, I don't see that genre going away any time. Considering how cheap it is in terms of bandwith and servers I would think it would up the viability of text based games.
  2.  (626.29)
    It's not a MUD/MUSH/MOO, but Dwarf Fortress is an amazing text-based game. It even has a really well done text-based opening movie. It's reminiscent of the Dungeon Keeper series, but it has it's own flavor as well. When you first start playing, everything looks like just a bunch of garbage, but after about an hour or two, things start making sense. I would suggest looking over the Dwarf Fortress Wiki for help with the game for beginners.