Vanilla is a product of Lussumo:Documentation and Support.
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Despite the popularity of digital music, from single-track purchases to subscriptions, physical media has continued to generate the most music revenue in (almost) every market in the world. According to data from the International Federation of the Phonographic Industry (IFPI), though, that will soon change: revenue from digital music sales worldwide are on track to equal that of physical sales as early as 2016, and by 2010 in the United States.Digital music first appeared as a statistic in IFPI's measurements in 2004, when it constituted just two percent of total music revenue. At the end of 2008, digital music accounted for 20 percent of the revenue of all music sales worldwide, and has steadily increased by about five percentage points every year since 2005. If the growth continues at this rate, worldwide revenue generated from digital music will equal that of all physical media sold sometime in mid-2016. Consumers in the United States buy the most digital music relative to their total music purchases—revenue generated by digital music was 36 percent of the total at the end of 2008. The growth of the US digital market was quite constant from 2004 to 2007, then jumped 12 percentage points during 2008. Extrapolating this growth shows that digital music will account for the majority of major label revenue in the US market in mid-to-late 2010.Asia trails the US when it comes to digital music buying, but not in South Korea. The country is currently the only place in the world where digital downloads trump physical formats; South Korea's digital music sales were 56 percent of total music revenue in 2006.In Europe, digital music growth has been slow, and constituted just under 11 percent of music revenue during 2008.
Audible have a great thing where they keep a record of the audiobooks you buy and so you can re-download them for free.