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The problem is that what an interactive comic is, is still being defined.
Re: Pacing - My key point here is that people read at their own pace. A lot of interactive and motion comics control how quickly text appears and disappears. I believe this is a mistake.
Re: Flash Game #'s - Check out a top flash game portal like Kongregate, AddictingGames or NewGrounds and you'll see that a game can get thousands of plays in a day. Spread that across the 30,000+ portals out there that distribute these games and you can see how many flash games get 1,000,000 plays in a week and how hit games can get 1,000,000 plays in a day. While comparing webcomics with webgames might be apples to oranges, it does show that part of the browser experience is interactivity.
1000 Words is a fantastic interactive comic. It's a comic that does a great job of working within the strengths and constraints of the browser. 1000 Words has over 300,000 views, which I'd be hard pressed to find with a non-interactive, non-serialized comic (web or print) by an unknown creator. I also believe that if it weren't interactive, it wouldn't have reached the audience it did - and many other great, but non-interactive, comics with lower readership on DeviantArt prove that point.
interactive comics is simply this: A comic that requires the readers interactions, beyond the act of turning the page, to move the comic forward.
The fact remains that 1000 Words is a comic and an interactive comic.
Dismissing 1000 Words viewship as a result of being a 'daily deviation' is like saying that the only reason Penny-Arcade was successful is because when it launched was every gaming site and magazine linked to their comics (which is exactly what happened). This is the viral nature of the Internet - nothing is successful without people promoting it.
Portal vs. Homepage - I come from the school of thought that as a creator, I want as many people as possible to see what I've created - video game, comic, whatever. Whether it's through a portal or my homepage, what matters to me is that it gets in front of as many people as possible. With Flash, you can still generate revenue from products and advertising with people never visiting your homepage.
As for the future of comics in the digital medium - I believe comics will adapt to the medium. They don't need to change, but they will.I say this because they ARE changing. Right now.
@Adam Rosenlund:"Who cares about giving the reader interactivity? This is comics. This isn't video games."