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			<title type="text">Whitechapel - Does anyone bother with Second Life anymore?</title>
			<updated>2013-06-17T23:25:15-07:00</updated>
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			<entry>
		<title>Does anyone bother with Second Life anymore?</title>
		<link rel="alternate" href="http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=251774#Comment_251774" type="application/xhtml+xml" hreflang="en"/>
		<id>http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=251774#Comment_251774</id>
		<published>2010-07-25T10:36:14-07:00</published>
		<updated>2013-06-17T23:25:15-07:00</updated>
		<author>
			<name>Val A Lindsay II</name>
			<uri>http://freakangels.com/whitechapel/account.php?u=1680</uri>
		</author>
		<summary type="text" xml:lang="en">
			I recently got an email invite to an event on SL and it occurred to me I haven't logged in over a year or two. 

Perhaps it was stagnation. It seemed to me that there was always going to be a limit ...
		</summary>
		<content type="html">
			<![CDATA[I recently got an email invite to an event on SL and it occurred to me I haven't logged in over a year or two. <br /><br />Perhaps it was stagnation. It seemed to me that there was always going to be a limit to creativity based off the actual software and any upgrades to the system would seriously foul up any creations that took tenants a day and age to produce.<br /><br />I did actually 'busk' in SL, setting up my preamp to sing and play songs, and I actually made a little lucre at it, although that was hardly my original intent. All too often the spammer/griefer would foul this up, maybe once too often.<br /><br />But all that aside, do you still get on SL? Do you have good reasons to start wandering the plains again or do you consider it too much in need of an upgrade to bother?]]>
		</content>
	</entry>
	<entry>
		<title>Does anyone bother with Second Life anymore?</title>
		<link rel="alternate" href="http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=251777#Comment_251777" type="application/xhtml+xml" hreflang="en"/>
		<id>http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=251777#Comment_251777</id>
		<published>2010-07-25T11:22:44-07:00</published>
		<updated>2013-06-17T23:25:15-07:00</updated>
		<author>
			<name>warrenellis</name>
			<uri>http://freakangels.com/whitechapel/account.php?u=2</uri>
		</author>
		<summary type="text" xml:lang="en">
			They kept upgrading the system to the point where, in my case, a brand new Thinkpad lacked the power to run the software.  (Instead of fixing all the things in SL that were broken.)  So I haven't ...
		</summary>
		<content type="html">
			<![CDATA[They kept upgrading the system to the point where, in my case, a brand new Thinkpad lacked the power to run the software.  (Instead of fixing all the things in SL that were broken.)  So I haven't been inworld in the best part of two years, and don't imagine I'll ever look at Second Life again.]]>
		</content>
	</entry>
	<entry>
		<title>Does anyone bother with Second Life anymore?</title>
		<link rel="alternate" href="http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=251784#Comment_251784" type="application/xhtml+xml" hreflang="en"/>
		<id>http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=251784#Comment_251784</id>
		<published>2010-07-25T11:47:39-07:00</published>
		<updated>2013-06-17T23:25:15-07:00</updated>
		<author>
			<name>James Puckett</name>
			<uri>http://freakangels.com/whitechapel/account.php?u=2911</uri>
		</author>
		<summary type="text" xml:lang="en">
			I stopped bothering due to the atrocious performance of the client software and the tendency of anything not involving gambling or sex tending to not work especially well.
		</summary>
		<content type="html">
			<![CDATA[I stopped bothering due to the atrocious performance of the client software and the tendency of anything not involving gambling or sex tending to not work especially well.]]>
		</content>
	</entry>
	<entry>
		<title>Does anyone bother with Second Life anymore?</title>
		<link rel="alternate" href="http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=251787#Comment_251787" type="application/xhtml+xml" hreflang="en"/>
		<id>http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=251787#Comment_251787</id>
		<published>2010-07-25T12:13:19-07:00</published>
		<updated>2013-06-17T23:25:15-07:00</updated>
		<author>
			<name>oldhat</name>
			<uri>http://freakangels.com/whitechapel/account.php?u=75</uri>
		</author>
		<summary type="text" xml:lang="en">
			Gods, I'm just remembered Warren's Second LIfe column and how I unleashed the Church Of Elvis on his place haha.

Similar reasons for leaving.  They kept upgrading and upgrading but avoiding the ...
		</summary>
		<content type="html">
			<![CDATA[Gods, I'm just remembered Warren's Second LIfe column and how I unleashed the Church Of Elvis on his place haha.<br /><br />Similar reasons for leaving.  They kept upgrading and upgrading but avoiding the problems that were already there that the entire thing just became a slow, clunky ordeal and I had to step away.  It's a shame, really.  I was liking the way it was going, since it was basically a physical representation of the internet.  Companies had their own turfs, there were slums and areas that fit in to any interest.  Porn, furries, steampunk and conservatives al had a home there.<br /><br />Anyone remember the post-apocalyptic terrain when it was out?  Had some wonderful things like a movie theatre and scavenge/hunting games.]]>
		</content>
	</entry>
	<entry>
		<title>Does anyone bother with Second Life anymore?</title>
		<link rel="alternate" href="http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=251789#Comment_251789" type="application/xhtml+xml" hreflang="en"/>
		<id>http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=251789#Comment_251789</id>
		<published>2010-07-25T12:23:58-07:00</published>
		<updated>2013-06-17T23:25:15-07:00</updated>
		<author>
			<name>warrenellis</name>
			<uri>http://freakangels.com/whitechapel/account.php?u=2</uri>
		</author>
		<summary type="text" xml:lang="en">
			Anyone remember the post-apocalyptic terrain when it was out? Had some wonderful things like a movie theatre and scavenge/hunting games.

Freaks and mutants doing loping mission runs all over the ...
		</summary>
		<content type="html">
			<![CDATA[<em >Anyone remember the post-apocalyptic terrain when it was out? Had some wonderful things like a movie theatre and scavenge/hunting games.</em><br /><br />Freaks and mutants doing loping mission runs all over the Wastelands.<br /><br />I miss the I AM LEGEND game most, to be honest.  For the month or two that it was up, it was the most fun I had in SL,  better even than Carnage Island at its peak.  I did enjoy being a ninja zombie bastard.  Other people probably didn't enjoy that as much.]]>
		</content>
	</entry>
	<entry>
		<title>Does anyone bother with Second Life anymore?</title>
		<link rel="alternate" href="http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=251792#Comment_251792" type="application/xhtml+xml" hreflang="en"/>
		<id>http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=251792#Comment_251792</id>
		<published>2010-07-25T12:30:20-07:00</published>
		<updated>2013-06-17T23:25:15-07:00</updated>
		<author>
			<name>oldhat</name>
			<uri>http://freakangels.com/whitechapel/account.php?u=75</uri>
		</author>
		<summary type="text" xml:lang="en">
			Oh, CHRIST, Carnage Island.  That was such a fun place...
		</summary>
		<content type="html">
			<![CDATA[Oh, CHRIST, Carnage Island.  That was such a fun place...]]>
		</content>
	</entry>
	<entry>
		<title>Does anyone bother with Second Life anymore?</title>
		<link rel="alternate" href="http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=251794#Comment_251794" type="application/xhtml+xml" hreflang="en"/>
		<id>http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=251794#Comment_251794</id>
		<published>2010-07-25T12:39:37-07:00</published>
		<updated>2013-06-17T23:25:15-07:00</updated>
		<author>
			<name>Paprika</name>
			<uri>http://freakangels.com/whitechapel/account.php?u=8000</uri>
		</author>
		<summary type="text" xml:lang="en">
			I still pop in on the odd occassion to catch up with the a few people I became friendly with, but I might as well do that wireframe or pure text as I couldnt give a monkeys about sculptys or prim ...
		</summary>
		<content type="html">
			<![CDATA[I still pop in on the odd occassion to catch up with the a few people I became friendly with, but I might as well do that wireframe or pure text as I couldnt give a monkeys about sculptys or prim hair or shadows etc.]]>
		</content>
	</entry>
	<entry>
		<title>Does anyone bother with Second Life anymore?</title>
		<link rel="alternate" href="http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=251799#Comment_251799" type="application/xhtml+xml" hreflang="en"/>
		<id>http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=251799#Comment_251799</id>
		<published>2010-07-25T12:57:11-07:00</published>
		<updated>2010-07-25T13:09:51-07:00</updated>
		<author>
			<name>Steven Thomas</name>
			<uri>http://freakangels.com/whitechapel/account.php?u=462</uri>
		</author>
		<summary type="text" xml:lang="en">
			Anyone remember the post-apocalyptic terrain when it was out? Had some wonderful things like a movie theatre and scavenge/hunting games.

Freaks and mutants doing loping mission runs all over the ...
		</summary>
		<content type="html">
			<![CDATA[<blockquote >Anyone remember the post-apocalyptic terrain when it was out? Had some wonderful things like a movie theatre and scavenge/hunting games.<br /><br />Freaks and mutants doing loping mission runs all over the Wastelands.</blockquote><br /><br />The Wastelands are still there and we still have our scrappy gangs of freaks and mutants and filthy humans scavenging for parts and food when they're not stabbing each other or building something.  For the game, I created content for the food resources (mystery meat, bloodmoss, yellow mold, sand hippo bacon to name a few) and some new weapons (but are not available for use yet).  We still have our Fight Nights and every once in a while, we twist Giu's arm and he'll show some films at the drive-in.  I think the last time he did it, he tortured us with Detroit Metal City.<br /><br />There are definitely still performance issues and basic problems LL has repeatedly neglected that have become dead-end obstacles for some content creators with no workarounds.  It's definitely understandable that casual users and some content creators have left.  I also think LL's development strategies were and still are very poorly planned and managed.  <br /><br />@oldhat: You're responsible for the First Second Life Church of Elvis? Ha! I remember that well and spread the Good Word to others about it a few weeks ago.<br /><br />@Warren:  The IAL creators still get messages to this day hoping for the return of that game.  Stalking the forests of Central Park and hunting humans in haz-mat suits under Chinatown's hanging lanterns was always fun.]]>
		</content>
	</entry>
	<entry>
		<title>Does anyone bother with Second Life anymore?</title>
		<link rel="alternate" href="http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=251800#Comment_251800" type="application/xhtml+xml" hreflang="en"/>
		<id>http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=251800#Comment_251800</id>
		<published>2010-07-25T13:04:26-07:00</published>
		<updated>2013-06-17T23:25:15-07:00</updated>
		<author>
			<name>warrenellis</name>
			<uri>http://freakangels.com/whitechapel/account.php?u=2</uri>
		</author>
		<summary type="text" xml:lang="en">
			@Warren: The IAL creators still get messages to this day hoping for the return of that game.

I bet they do.  I had to limit myself to an hour a night or else I'd be scragging hazmat suits until ...
		</summary>
		<content type="html">
			<![CDATA[<em >@Warren: The IAL creators still get messages to this day hoping for the return of that game.</em><br /><br />I bet they do.  I had to limit myself to an hour a night or else I'd be scragging hazmat suits until the break of dawn.]]>
		</content>
	</entry>
	<entry>
		<title>Does anyone bother with Second Life anymore?</title>
		<link rel="alternate" href="http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=251806#Comment_251806" type="application/xhtml+xml" hreflang="en"/>
		<id>http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=251806#Comment_251806</id>
		<published>2010-07-25T13:27:49-07:00</published>
		<updated>2010-07-25T13:31:41-07:00</updated>
		<author>
			<name>oldhat</name>
			<uri>http://freakangels.com/whitechapel/account.php?u=75</uri>
		</author>
		<summary type="text" xml:lang="en">
			Steven, No, not responsible for it.  But I did know the creator of it and pointed him to Warren's place for their annual parade.  I was, however, the creator of the Fake Doctor's Society (or was it ...
		</summary>
		<content type="html">
			<![CDATA[Steven, No, not responsible for it.  But I did know the creator of it and pointed him to Warren's place for their annual parade.  I was, however, the creator of the Fake Doctor's Society (or was it Association?) (where all members gained the title of Dr.)]]>
		</content>
	</entry>
	<entry>
		<title>Does anyone bother with Second Life anymore?</title>
		<link rel="alternate" href="http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=251810#Comment_251810" type="application/xhtml+xml" hreflang="en"/>
		<id>http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=251810#Comment_251810</id>
		<published>2010-07-25T13:54:16-07:00</published>
		<updated>2013-06-17T23:25:15-07:00</updated>
		<author>
			<name>Val A Lindsay II</name>
			<uri>http://freakangels.com/whitechapel/account.php?u=1680</uri>
		</author>
		<summary type="text" xml:lang="en">
			The way you guys speak of it the most fun thing about Second Life was the equivalent to the 'Mods' for games like Half-Life. Why bother integrating a whole world together when people are try to ...
		</summary>
		<content type="html">
			<![CDATA[The way you guys speak of it the most fun thing about Second Life was the equivalent to the 'Mods' for games like Half-Life. Why bother integrating a whole world together when people are try to create completely different 'islands'? Sure, it's ideal, but the system requirements to keep up with even the basic underpinnings of the whole 'world' are outstanding. It didn't seem they had a good plan for growth.<br /><br />Maybe if they used something like the World of Warcraft engine, implementing better more intuitive creation tools(I hated the tools, honestly) they'd have a winner on their hands...]]>
		</content>
	</entry>
	<entry>
		<title>Does anyone bother with Second Life anymore?</title>
		<link rel="alternate" href="http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=251816#Comment_251816" type="application/xhtml+xml" hreflang="en"/>
		<id>http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=251816#Comment_251816</id>
		<published>2010-07-25T14:50:36-07:00</published>
		<updated>2013-06-17T23:25:15-07:00</updated>
		<author>
			<name>Oxbrow</name>
			<uri>http://freakangels.com/whitechapel/account.php?u=894</uri>
		</author>
		<summary type="text" xml:lang="en">
			I just got a machine powerful enough to look in on it a few months ago. I visited some of the lands in Warren's guide. Some were still occupied but the time I saw four people in the Wastelands was ...
		</summary>
		<content type="html">
			<![CDATA[I just got a machine powerful enough to look in on it a few months ago. I visited some of the lands in Warren's guide. Some were still occupied but the time I saw four people in the Wastelands was the busiest it ever got. As a tourist some of the lansdcape creation was very impressive, but I was obviously looking in after the party.]]>
		</content>
	</entry>
	<entry>
		<title>Does anyone bother with Second Life anymore?</title>
		<link rel="alternate" href="http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=251837#Comment_251837" type="application/xhtml+xml" hreflang="en"/>
		<id>http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=251837#Comment_251837</id>
		<published>2010-07-25T18:27:10-07:00</published>
		<updated>2013-06-17T23:25:15-07:00</updated>
		<author>
			<name>D.J.</name>
			<uri>http://freakangels.com/whitechapel/account.php?u=3196</uri>
		</author>
		<summary type="text" xml:lang="en">
			This thread is actually making Second Life sound like fun and I don't think anywhere else has ever done that ever.
		</summary>
		<content type="html">
			<![CDATA[This thread is actually making Second Life sound like fun and I don't think anywhere else has ever done that ever.]]>
		</content>
	</entry>
	<entry>
		<title>Does anyone bother with Second Life anymore?</title>
		<link rel="alternate" href="http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=251840#Comment_251840" type="application/xhtml+xml" hreflang="en"/>
		<id>http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=251840#Comment_251840</id>
		<published>2010-07-25T19:02:42-07:00</published>
		<updated>2013-06-17T23:25:15-07:00</updated>
		<author>
			<name>glukkake</name>
			<uri>http://freakangels.com/whitechapel/account.php?u=1693</uri>
		</author>
		<summary type="text" xml:lang="en">
			I haven't had time for games at all lately - I mostly zone out to my boyfriend playing through games I wanted to play while I've put myself into a food coma - but Second Life always intrigued ...
		</summary>
		<content type="html">
			<![CDATA[I haven't had time for games at all lately - I mostly zone out to my boyfriend playing through games I wanted to play while I've put myself into a food coma - but Second Life always intrigued me.<br /><br />Dr. Sketchy's has a Second Life branch though, which really makes me want to create an account just to go visit. A friendly kindly logged into his account and tweeted us photos during their first session, which was neat. The fact that I just don't know anyone who really plays has always hindered me, as it's so much better to learn the ropes with a partner in crime.]]>
		</content>
	</entry>
	<entry>
		<title>Does anyone bother with Second Life anymore?</title>
		<link rel="alternate" href="http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=251866#Comment_251866" type="application/xhtml+xml" hreflang="en"/>
		<id>http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=251866#Comment_251866</id>
		<published>2010-07-26T01:19:45-07:00</published>
		<updated>2013-06-17T23:25:15-07:00</updated>
		<author>
			<name>Paprika</name>
			<uri>http://freakangels.com/whitechapel/account.php?u=8000</uri>
		</author>
		<summary type="text" xml:lang="en">
			I've tried sketching from SL in the past but it just didnt gel for me the translation from a crisp digital medium to an organic one sounds interesting but for me the translation was to difficult. I'm ...
		</summary>
		<content type="html">
			<![CDATA[I've tried sketching from SL in the past but it just didnt gel for me the translation from a crisp digital medium to an organic one sounds interesting but for me the translation was to difficult. I'm not sure how Dr Sketchys would work in sl. Maybe a live multi camera stream of a Dr Sketchys would work better. hmm thinking.<br /><br />I used to DJ dub in SL every Saturday night as a giant cigar smoking Gorilla but eventually I figured it was more fun to smoke a real cigar and listen to it at my leisure.]]>
		</content>
	</entry>
	<entry>
		<title>Does anyone bother with Second Life anymore?</title>
		<link rel="alternate" href="http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=255159#Comment_255159" type="application/xhtml+xml" hreflang="en"/>
		<id>http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=255159#Comment_255159</id>
		<published>2010-08-14T13:10:11-07:00</published>
		<updated>2013-06-17T23:25:15-07:00</updated>
		<author>
			<name>E. G. Gauger</name>
			<uri>http://freakangels.com/whitechapel/account.php?u=1877</uri>
		</author>
		<summary type="text" xml:lang="en">
			Because it was never anything better than &quot;heinously ugly&quot; and buggy and difficult to run, and the features that would have made it worth investing in were never followed up on, such as ...
		</summary>
		<content type="html">
			<![CDATA[Because it was never anything better than "heinously ugly" and buggy and difficult to run, and the features that would have made it worth investing in were never followed up on, such as live-action puppeteering of your avs beyond preprogrammed "dance" motions.  It looks like the puppeteering, which was the one thing no MMO had touched before, was abandoned sometime last year: http://wiki.secondlife.com/wiki/Puppeteering<br /><br />Second Life was the Tragedy of the Commons made (simulated) flesh.  As a demonstration of the failure of anarchic approaches to aesthetics and entertainment, it was a success.  As demonstration of sex and gambling as an entire economy (and ecosystem) it was a success.<br /><br />I still want a digital world.  It's what we were promised in every cyberpunk novel and what we all worked so hard for.  But until someone gets some decent designers, both artistic and practical, and applies them to such a place, it'll turn into the same insular slushpile that Second Life did.]]>
		</content>
	</entry>
	<entry>
		<title>Does anyone bother with Second Life anymore?</title>
		<link rel="alternate" href="http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=255167#Comment_255167" type="application/xhtml+xml" hreflang="en"/>
		<id>http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=255167#Comment_255167</id>
		<published>2010-08-14T13:58:14-07:00</published>
		<updated>2013-06-17T23:25:15-07:00</updated>
		<author>
			<name>Jon Wake</name>
			<uri>http://freakangels.com/whitechapel/account.php?u=1684</uri>
		</author>
		<summary type="text" xml:lang="en">
			I remember when I wanted to make a Bas Lag retreat in Second Life.  I got a bunch of preliminary models built, then realized that unless people could fuck a Slake Moth in agonizing detail, it'd never ...
		</summary>
		<content type="html">
			<![CDATA[I remember when I wanted to make a Bas Lag retreat in Second Life.  I got a bunch of preliminary models built, then realized that unless people could fuck a Slake Moth in agonizing detail, it'd never be economically viable.  Race to the bottom!]]>
		</content>
	</entry>
	<entry>
		<title>Does anyone bother with Second Life anymore?</title>
		<link rel="alternate" href="http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=255182#Comment_255182" type="application/xhtml+xml" hreflang="en"/>
		<id>http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=255182#Comment_255182</id>
		<published>2010-08-14T14:34:05-07:00</published>
		<updated>2010-08-14T14:54:04-07:00</updated>
		<author>
			<name>BettyBoolean</name>
			<uri>http://freakangels.com/whitechapel/account.php?u=8924</uri>
		</author>
		<summary type="text" xml:lang="en">
			yes i still log in, I'm making a comic book reader

im BettyBoolean Dagger there
		</summary>
		<content type="html">
			<![CDATA[yes i still log in, I'm making a comic book reader<br /><img src="http://img40.imagefra.me/img/img40/8/8/14/bettyboolean/f_12xvoeq6o2sm_2ce47fc.png" border="0" alt="Image Hosting by imagefra.me" ><br />im BettyBoolean Dagger there]]>
		</content>
	</entry>
	<entry>
		<title>Does anyone bother with Second Life anymore?</title>
		<link rel="alternate" href="http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=255193#Comment_255193" type="application/xhtml+xml" hreflang="en"/>
		<id>http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=255193#Comment_255193</id>
		<published>2010-08-14T15:03:01-07:00</published>
		<updated>2013-06-17T23:25:15-07:00</updated>
		<author>
			<name>BettyBoolean</name>
			<uri>http://freakangels.com/whitechapel/account.php?u=8924</uri>
		</author>
		<summary type="text" xml:lang="en">
			But all that aside, do you still get on SL? Do you have good reasons to start wandering the plains again or do you consider it too much in need of an upgrade to bother?

I'm just a little lost soul ...
		</summary>
		<content type="html">
			<![CDATA[<blockquote >But all that aside, do you still get on SL? Do you have good reasons to start wandering the plains again or do you consider it too much in need of an upgrade to bother?</blockquote><br /><br />I'm just a little lost soul swimming in a fish bowl]]>
		</content>
	</entry>
	<entry>
		<title>Does anyone bother with Second Life anymore?</title>
		<link rel="alternate" href="http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=255253#Comment_255253" type="application/xhtml+xml" hreflang="en"/>
		<id>http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=255253#Comment_255253</id>
		<published>2010-08-14T18:38:39-07:00</published>
		<updated>2013-06-17T23:25:15-07:00</updated>
		<author>
			<name>Val A Lindsay II</name>
			<uri>http://freakangels.com/whitechapel/account.php?u=1680</uri>
		</author>
		<summary type="text" xml:lang="en">
			@BettyBoolean

What do you get out of it? Is it strictly social for you or is it a creative endeavor?
		</summary>
		<content type="html">
			<![CDATA[@BettyBoolean<br /><br />What do you get out of it? Is it strictly social for you or is it a creative endeavor?]]>
		</content>
	</entry>
	<entry>
		<title>Does anyone bother with Second Life anymore?</title>
		<link rel="alternate" href="http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=255289#Comment_255289" type="application/xhtml+xml" hreflang="en"/>
		<id>http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=255289#Comment_255289</id>
		<published>2010-08-14T22:57:35-07:00</published>
		<updated>2013-06-17T23:25:15-07:00</updated>
		<author>
			<name>an unhealthy shine</name>
			<uri>http://freakangels.com/whitechapel/account.php?u=7355</uri>
		</author>
		<summary type="text" xml:lang="en">
			I lost about three weeks of my life in SL about three years ago, I tasted the fear of addiction and quit for good after that. The end came when I was sitting around a camp fire in the back of an ...
		</summary>
		<content type="html">
			<![CDATA[I lost about three weeks of my life in SL about three years ago, I tasted the fear of addiction and quit for good after that. The end came when I was sitting around a camp fire in the back of an anarchist squat, talking to a bunch of crazies from around the world, while some of my RL friends were doing the same thing in RL just two miles away. <br /><br />I haven't been back since, and I doubt I ever will. <br /><br />The sex was good though.]]>
		</content>
	</entry>
	<entry>
		<title>Does anyone bother with Second Life anymore?</title>
		<link rel="alternate" href="http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=255306#Comment_255306" type="application/xhtml+xml" hreflang="en"/>
		<id>http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=255306#Comment_255306</id>
		<published>2010-08-15T00:59:32-07:00</published>
		<updated>2010-08-15T01:04:36-07:00</updated>
		<author>
			<name>BettyBoolean</name>
			<uri>http://freakangels.com/whitechapel/account.php?u=8924</uri>
		</author>
		<summary type="text" xml:lang="en">
			@Val A Lindsay II

I mostly like making stuff there, some of my stuff sells OK so I never need to buy lindens.  In SL my work and advice is valued by people whereas in RL no one takes a 
blind bit ...
		</summary>
		<content type="html">
			<![CDATA[@Val A Lindsay II<br /><br />I mostly like making stuff there, some of my stuff sells OK so I never need to buy lindens.  In SL my work and advice is valued by people whereas in RL no one takes a <br />blind bit of notice you know? <br /><br />sometimes the social part is nice, depends on the people like anything else. <br /><br />I do think SLs moment has passed. Used to think it was the future of the web like everyone else who uses it.<br /><br />Linden Labs seemed to be bent on frustrating its development for some bizarre reason and its kind of its own strange little ghetto now.<br /><br />I dont recommend SL to people any more. If you go back you'll find its mostly a big ghost town with cliques of established users hiding away<br />in private sims.<br /><br />@mylightshinesapath yeah the absurdities of SL are manifold ;) its a total thief of your time and creative energy, you're well out of it]]>
		</content>
	</entry>
	<entry>
		<title>Does anyone bother with Second Life anymore?</title>
		<link rel="alternate" href="http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=255315#Comment_255315" type="application/xhtml+xml" hreflang="en"/>
		<id>http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=255315#Comment_255315</id>
		<published>2010-08-15T03:02:16-07:00</published>
		<updated>2013-06-17T23:25:15-07:00</updated>
		<author>
			<name>Flabyo</name>
			<uri>http://freakangels.com/whitechapel/account.php?u=1306</uri>
		</author>
		<summary type="text" xml:lang="en">
			It doesn't tend to get talked about much in the press anymore, and most of the history of gaming books written in the last few years tend to give it no more than a page (compared to whole chapters a ...
		</summary>
		<content type="html">
			<![CDATA[It doesn't tend to get talked about much in the press anymore, and most of the history of gaming books written in the last few years tend to give it no more than a page (compared to whole chapters a few years back).<br /><br />I think when it's looked back on from the further future it'll be more remembered for it's attempts to generate a free economy in the MMO space than anything else. When people want to talk about player created spaces, they tend to concentrate on MOO for getting there first.]]>
		</content>
	</entry>
	<entry>
		<title>Does anyone bother with Second Life anymore?</title>
		<link rel="alternate" href="http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=255333#Comment_255333" type="application/xhtml+xml" hreflang="en"/>
		<id>http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=255333#Comment_255333</id>
		<published>2010-08-15T09:02:56-07:00</published>
		<updated>2013-06-17T23:25:15-07:00</updated>
		<author>
			<name>steevo</name>
			<uri>http://freakangels.com/whitechapel/account.php?u=2415</uri>
		</author>
		<summary type="text" xml:lang="en">
			Heh, MOOs were fun.  Someone should set up a Whitechapel MOO so we can all (N)orth, (N)orth, (E)ast around, running from eels and sentient Red Bull cans.
		</summary>
		<content type="html">
			<![CDATA[Heh, MOOs were fun.  Someone should set up a Whitechapel MOO so we can all (N)orth, (N)orth, (E)ast around, running from eels and sentient Red Bull cans.]]>
		</content>
	</entry>
	<entry>
		<title>Does anyone bother with Second Life anymore?</title>
		<link rel="alternate" href="http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=257396#Comment_257396" type="application/xhtml+xml" hreflang="en"/>
		<id>http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=257396#Comment_257396</id>
		<published>2010-08-27T09:54:27-07:00</published>
		<updated>2013-06-17T23:25:15-07:00</updated>
		<author>
			<name>typorrhea</name>
			<uri>http://freakangels.com/whitechapel/account.php?u=9273</uri>
		</author>
		<summary type="text" xml:lang="en">
			I might have kinda been responsible for the SL Church of Elvis.  Sorry about that.

I stopped logging in for a few months to deal with a ramped-up real life and just couldn't seem to get back into ...
		</summary>
		<content type="html">
			<![CDATA[I might have kinda been responsible for the SL Church of Elvis.  Sorry about that.<br /><br />I stopped logging in for a few months to deal with a ramped-up real life and just couldn't seem to get back into it.  I don't know if it was the performance degradation or the fact that the church had kinda fallen into disrepair or what but I've only missed Sunday services more and more as time has passed.  I've even taken a few halting trips back to see if anyone is still there (surprisingly some are) and gauge the scene for revival potential.<br /><br />Unfortunately things just seem to be getting worse and worse in Linden Land.  When I try and log in now - if I even get in - I see nothing but a white egg with &quot;(Loading...)&quot; over it.  Not a very enthralling experience.  Maybe if I ever get around to building a PC I'll start the First Blue Mars Church of Elvis.<br /><br />It's a shame.  I miss a lot of the people I met in SL terribly.  It's weird when you find yourself pining for the company of pixelated cartoon characters...]]>
		</content>
	</entry>
	<entry>
		<title>Does anyone bother with Second Life anymore?</title>
		<link rel="alternate" href="http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=257463#Comment_257463" type="application/xhtml+xml" hreflang="en"/>
		<id>http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=257463#Comment_257463</id>
		<published>2010-08-27T15:27:59-07:00</published>
		<updated>2013-06-17T23:25:15-07:00</updated>
		<author>
			<name>Malsain</name>
			<uri>http://freakangels.com/whitechapel/account.php?u=570</uri>
		</author>
		<summary type="text" xml:lang="en">
			I still log in to pay tier, and miss the socials of the Wastelands. It's still there, and that's where I have land, but not being unemployed means that I have a lot less time.

WL still rules ...
		</summary>
		<content type="html">
			<![CDATA[I still log in to pay tier, and miss the socials of the Wastelands. It's still there, and that's where I have land, but not being unemployed means that I have a lot less time.<br /><br />WL still rules though.]]>
		</content>
	</entry>
	<entry>
		<title>Does anyone bother with Second Life anymore?</title>
		<link rel="alternate" href="http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=257464#Comment_257464" type="application/xhtml+xml" hreflang="en"/>
		<id>http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=257464#Comment_257464</id>
		<published>2010-08-27T15:28:00-07:00</published>
		<updated>2013-06-17T23:25:15-07:00</updated>
		<author>
			<name>Paprika</name>
			<uri>http://freakangels.com/whitechapel/account.php?u=8000</uri>
		</author>
		<summary type="text" xml:lang="en">
			Yea I got to know some folks really well and when they got fed up with SL and moved on the context was gone and that was that. I even (not wanting to sound psycho here) had some SL folks enter my ...
		</summary>
		<content type="html">
			<![CDATA[Yea I got to know some folks really well and when they got fed up with SL and moved on the context was gone and that was that. I even (not wanting to sound psycho here) had some SL folks enter my dreams in the same way as the bloke who runs the corner shop occasionally does, nothing dodgy you understand. <br /><br />It seems that SL failed but there was nothing there to move on to (blue mars seems to be a highly polished turd). But then what would have been the next stage?]]>
		</content>
	</entry>
	<entry>
		<title>Does anyone bother with Second Life anymore?</title>
		<link rel="alternate" href="http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=257478#Comment_257478" type="application/xhtml+xml" hreflang="en"/>
		<id>http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=257478#Comment_257478</id>
		<published>2010-08-27T16:36:23-07:00</published>
		<updated>2013-06-17T23:25:15-07:00</updated>
		<author>
			<name>warrenellis</name>
			<uri>http://freakangels.com/whitechapel/account.php?u=2</uri>
		</author>
		<summary type="text" xml:lang="en">
			I've read that concurrency is now up in the 50, 60, even 70000s.  Which sounds insane.  As does the idea that a popular third-party SL viewer was basically a tarted-up botnet used to carry out DDoS ...
		</summary>
		<content type="html">
			<![CDATA[I've read that concurrency is now up in the 50, 60, even 70000s.  Which sounds insane.  As does the idea that a popular third-party SL viewer was basically a tarted-up botnet used to carry out DDoS attacks.  <a href="http://nwn.blogs.com/nwn/2010/08/emerald-half-of-sl.html" >But apparently that's true</a>.  Casting around, this link is not the whole story, and there's a lot of chatter about people finding evil shit under the hood of the viewer.]]>
		</content>
	</entry>
	<entry>
		<title>Does anyone bother with Second Life anymore?</title>
		<link rel="alternate" href="http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=257515#Comment_257515" type="application/xhtml+xml" hreflang="en"/>
		<id>http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=257515#Comment_257515</id>
		<published>2010-08-27T21:55:14-07:00</published>
		<updated>2013-06-17T23:25:15-07:00</updated>
		<author>
			<name>oldhat</name>
			<uri>http://freakangels.com/whitechapel/account.php?u=75</uri>
		</author>
		<summary type="text" xml:lang="en">
			HA!

I just found an old article (2007) that someone did on the Fake Doctor's Association!

http://www.metaversejournal.com/2007/05/09/the-fake-doctors-association/

My god...
		</summary>
		<content type="html">
			<![CDATA[HA!<br /><br />I just found an old article (2007) that someone did on the Fake Doctor's Association!<br /><br /><a href="http://www.metaversejournal.com/2007/05/09/the-fake-doctors-association/" >http://www.metaversejournal.com/2007/05/09/the-fake-doctors-association/</a><br /><br />My god...]]>
		</content>
	</entry>
	<entry>
		<title>Does anyone bother with Second Life anymore?</title>
		<link rel="alternate" href="http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=257522#Comment_257522" type="application/xhtml+xml" hreflang="en"/>
		<id>http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=257522#Comment_257522</id>
		<published>2010-08-27T22:44:29-07:00</published>
		<updated>2013-06-17T23:25:15-07:00</updated>
		<author>
			<name>Paprika</name>
			<uri>http://freakangels.com/whitechapel/account.php?u=8000</uri>
		</author>
		<summary type="text" xml:lang="en">
			the botnet DDoS thing doesnt surprise me, I want my dev team to use their real names for starters. Although I seem to remember a few years ago when you could 'apparently' replace anyones password ...
		</summary>
		<content type="html">
			<![CDATA[the botnet DDoS thing doesnt surprise me, I want my dev team to use their real names for starters. Although I seem to remember a few years ago when you could 'apparently' replace anyones password with a backslash and get into their account and that was the official viewer.<br /><br />Oh and is it too late to join the fake doctors association? I often like to charm people at parties with the line "I'm not a doctor, but I am a lot like a doctor".]]>
		</content>
	</entry>
	<entry>
		<title>Does anyone bother with Second Life anymore?</title>
		<link rel="alternate" href="http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=257543#Comment_257543" type="application/xhtml+xml" hreflang="en"/>
		<id>http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=257543#Comment_257543</id>
		<published>2010-08-28T01:59:07-07:00</published>
		<updated>2010-08-28T02:04:11-07:00</updated>
		<author>
			<name>BettyBoolean</name>
			<uri>http://freakangels.com/whitechapel/account.php?u=8924</uri>
		</author>
		<summary type="text" xml:lang="en">
			I don't use Emerald but my understanding is its an open source project so whatever it has going on 'under the bonnet' should be transparent. Any concerns could easily be checked by Linden Labs. I ...
		</summary>
		<content type="html">
			<![CDATA[I don't use Emerald but my understanding is its an open source project so whatever it has going on 'under the bonnet' should be transparent. Any concerns could easily be checked by Linden Labs. I think any attack by LL on Emerald is more likely a response to the lukewarm reception that Viewer 2 has received . This is largely due to conservatism on the part of the users as viewer 2 is generaly  superior to clients based on viewer 1.<br /><br />People like the extra features Emerald offers.<br /><br />BTW i dont use Emerald because I have a personal philosophy of fighting my own inertia and small c conservative tendencies so I stuck with viewer 2 till I liked it :) <br /><br />have tried most the available viewers and even compiled a few of my own mostly text based and using the example 'Test Client'<br /><br />as for the denial of service thing, well coders do like to show off . . . just immaturity on the part of some of Emerald staff I would think]]>
		</content>
	</entry>
	<entry>
		<title>Does anyone bother with Second Life anymore?</title>
		<link rel="alternate" href="http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=257565#Comment_257565" type="application/xhtml+xml" hreflang="en"/>
		<id>http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=257565#Comment_257565</id>
		<published>2010-08-28T07:11:57-07:00</published>
		<updated>2010-08-28T08:41:18-07:00</updated>
		<author>
			<name>FC</name>
			<uri>http://freakangels.com/whitechapel/account.php?u=146</uri>
		</author>
		<summary type="text" xml:lang="en">
			Emerald has been known by some circles to be rather skeevy, even prior to the DDoS attack. 

Several of the developers on the team are responsible for making viewers for unauthorized copying and ...
		</summary>
		<content type="html">
			<![CDATA[Emerald has been known by some circles to be rather skeevy, even prior to the DDoS attack. <br /><br />Several of the developers on the team are responsible for making viewers for unauthorized copying and redistribution of content (and have been banned on other accounts for doing so). One of the developers is responsible for a system that supposedly catches people using those viewers and places them on a ban list with '100% no false positives' (this same individual is also known to have been banned from SL in the past for copying someone else's intellectual property without permission). A portion of their dev team works on Onyx, which supposedly is intended to index the grid's content for future comparison to stolen content, however - leaked code and screen-captures have shown it has features more similar to viewers that are intended to copy and redistribute without permission. More recently, a change to uploaded textures would include the full path of the upload to the image description, so if you weren't careful and didn't keep an eye on that, you could be giving away more information on yourself than intended. <br /><br />And of course the DDoS attack - which on the surface seems petty, but consider that the site was owned by someone they had a grudge over, and that someone has a less than legitimate background himself (surprise surprise, he also creates a viewer that copies material). Not only did the Emerald make their entire user base complicit in a federal crime - they basically handed all of their users' IP info to a known hacker-type without their consent.]]>
		</content>
	</entry>
	<entry>
		<title>Does anyone bother with Second Life anymore?</title>
		<link rel="alternate" href="http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=257569#Comment_257569" type="application/xhtml+xml" hreflang="en"/>
		<id>http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=257569#Comment_257569</id>
		<published>2010-08-28T07:31:30-07:00</published>
		<updated>2010-08-28T07:33:23-07:00</updated>
		<author>
			<name>FC</name>
			<uri>http://freakangels.com/whitechapel/account.php?u=146</uri>
		</author>
		<summary type="text" xml:lang="en">
			I am still pretty heavily involved in SL, though for the most part my time socializing and enjoying SL has been reduced. I would say the bulk of my interactions outside of customers and clients now ...
		</summary>
		<content type="html">
			<![CDATA[I am still pretty heavily involved in SL, though for the most part my time socializing and enjoying SL has been reduced. I would say the bulk of my interactions outside of customers and clients now has to do with The Wastelands, which actually continues to be quite active, despite the earlier observation that the sims were very quiet (Drop in during evenings or on a Saturday afternoon - things can get quite active). Otherwise I tend to drop in on friends who perform live music or DJ in-world. I have not been exploring new builds very much lately - I just haven't had the opportunity.<br /><br />I continue to work creating things for private and commercial clients and have been finding interesting networking opportunities for both SL and RL work.<br /><br />The platform as a whole is seeing some major shifts - lately mostly due to layoffs and restructuring. Some for the better, some for the worse. I'm hoping that it's bottomed out because some of the changes that are on the way promise to make the viewer experience more stable and efficient.<br /><br />As for actually being able to run Second Life, I'd have to say that it definitely doesn't run well on any machine with integrated graphics (using a descrete graphics card is recommended). I can still run it on a four year old desktop computer though and I demand a lot out of my viewer experience. I agree making it accessible to the lowest common denominator possible is a good thing, but do hope it is not at the cost of a better viewer experience for those who can handle it *or* at the cost of further developments which would be beneficial to all users.]]>
		</content>
	</entry>
	<entry>
		<title>Does anyone bother with Second Life anymore?</title>
		<link rel="alternate" href="http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=257573#Comment_257573" type="application/xhtml+xml" hreflang="en"/>
		<id>http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=257573#Comment_257573</id>
		<published>2010-08-28T08:04:08-07:00</published>
		<updated>2010-08-28T08:09:37-07:00</updated>
		<author>
			<name>FC</name>
			<uri>http://freakangels.com/whitechapel/account.php?u=146</uri>
		</author>
		<summary type="text" xml:lang="en">
			The way you guys speak of it the most fun thing about Second Life was the equivalent to the 'Mods' for games like Half-Life. Why bother integrating a whole world together when people are try to ...
		</summary>
		<content type="html">
			<![CDATA[<blockquote >The way you guys speak of it the most fun thing about Second Life was the equivalent to the 'Mods' for games like Half-Life. Why bother integrating a whole world together when people are try to create completely different 'islands'? Sure, it's ideal, but the system requirements to keep up with even the basic underpinnings of the whole 'world' are outstanding. It didn't seem they had a good plan for growth.<br /><br />Maybe if they used something like the World of Warcraft engine, implementing better more intuitive creation tools(I hated the tools, honestly) they'd have a winner on their hands... </blockquote><br />Sort of. I think it's easy to focus on the bigger projects (such as The Wastelands or IAL) as things that affected users the most. On the surface to any newcomer, that may be all that is apparent or interesting. As someone who's been in SL for four years now, I'm still learning and finding new and interesting things. They may not all be clustered in multi-sim sized projects (they may not even be confined to any single area on a regular basis), but there are many and they just require a little looking.<br /><br />As far as viewer performance is concerned, a big part of the issue is the fact that all content is user generated. WoW doesn't have this problem because professionals are putting the environment together - they're using modelling techniques that are efficient and standardised, they're using smaller textures more efficiently, they can add material effects to their models and most importantly: their material is all pre-loaded. While it's slowly moving towards changes for the better, Second Life will never fully escape from the prim-building model, which was designed as a proprietary way of creating objects simply and within the virtual space. I also highly doubt that the platform will move away from the real-time loading model; it has its problems, but the collaborative and real-time experience is part of what makes Second Life appealing.<br /><br />Viewer performance wouldn't be as big an issue if people actually knew what kind of a toll they were placing on each other, but many don't.  Whereas in most situations, a small image will do just fine, many people blatantly upload textures at the largest possible size, often quadrupling or adding 16 times the wait to load that one texture. Multiply that by dozens of textures and you get the awful kudge people complain about. There are many other examples of this sort of user-generated kudge that could be avoided by providing Residents with basic education on the matter.]]>
		</content>
	</entry>
	<entry>
		<title>Does anyone bother with Second Life anymore?</title>
		<link rel="alternate" href="http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=257579#Comment_257579" type="application/xhtml+xml" hreflang="en"/>
		<id>http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=257579#Comment_257579</id>
		<published>2010-08-28T08:38:57-07:00</published>
		<updated>2013-06-17T23:25:15-07:00</updated>
		<author>
			<name>warrenellis</name>
			<uri>http://freakangels.com/whitechapel/account.php?u=2</uri>
		</author>
		<summary type="text" xml:lang="en">
			Or carpetbombing the Mainland.
		</summary>
		<content type="html">
			<![CDATA[Or carpetbombing the Mainland.]]>
		</content>
	</entry>
	<entry>
		<title>Does anyone bother with Second Life anymore?</title>
		<link rel="alternate" href="http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=257581#Comment_257581" type="application/xhtml+xml" hreflang="en"/>
		<id>http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=257581#Comment_257581</id>
		<published>2010-08-28T08:45:47-07:00</published>
		<updated>2013-06-17T23:25:15-07:00</updated>
		<author>
			<name>johnplatt</name>
			<uri>http://freakangels.com/whitechapel/account.php?u=168</uri>
		</author>
		<summary type="text" xml:lang="en">
			My wife is very active in SL, where she runs a retreat and support group for people with PTSD. It's an innovative use of the virtual environment to help people with the particular problems that ...
		</summary>
		<content type="html">
			<![CDATA[My wife is very active in SL, where she runs a retreat and support group for people with PTSD. It's an innovative use of the virtual environment to help people with the particular problems that accompany post-traumatic stress disorder. <br /><br />(<a href="http://www.fearless-nation.org/Fearless-in-Second-Life.html" >More inf on it here</a>.)<br /><br />She's also very much into the SL music scene, and has turned me onto some great Euro DJs, particularly a guy named Calrek, who also does a lot of real-world performing. Great electronic music.<br /><br />It sounds like there's been a major shakeup at Linden Labs recently. They recognized that their long-in-development SL 2 viewer was a complete dog and got rid of most of the development team. They should be years ahead of where they are now. Hopefully they'll catch up.]]>
		</content>
	</entry>
	<entry>
		<title>Does anyone bother with Second Life anymore?</title>
		<link rel="alternate" href="http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=257588#Comment_257588" type="application/xhtml+xml" hreflang="en"/>
		<id>http://freakangels.com/whitechapel/comments.php?DiscussionID=8624&amp;Focus=257588#Comment_257588</id>
		<published>2010-08-28T10:07:06-07:00</published>
		<updated>2013-06-17T23:25:15-07:00</updated>
		<author>
			<name>Val A Lindsay II</name>
			<uri>http://freakangels.com/whitechapel/account.php?u=1680</uri>
		</author>
		<summary type="text" xml:lang="en">
			Viewer performance wouldn't be as big an issue if people actually knew what kind of a toll they were placing on each other, but many don't. Whereas in most situations, a small image will do just ...
		</summary>
		<content type="html">
			<![CDATA[<em >Viewer performance wouldn't be as big an issue if people actually knew what kind of a toll they were placing on each other, but many don't. Whereas in most situations, a small image will do just fine, many people blatantly upload textures at the largest possible size, often quadrupling or adding 16 times the wait to load that one texture. Multiply that by dozens of textures and you get the awful kudge people complain about. There are many other examples of this sort of user-generated kudge that could be avoided by providing Residents with basic education on the matter. </em><br /><br />Solution; 8 bit SL]]>
		</content>
	</entry>
	
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