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      CommentAuthorAlan Tyson
    • CommentTimeJun 3rd 2011
     (9897.81)
    @Loki: That DOES sound interesting. It'd require some real hive-minding on the part of the Storytellers, but it's certainly possible!

    You looking for any volunteers? I've been wanting to run a game like nobody's business, and I'm an old hand at WoD (old and new alike).
  1.  (9897.82)
    Say what you want about Duke Nukem, but I believe you'll find that it is coming about BEFORE Half Life 2:Episode 3.
    • CommentAuthorOxbrow
    • CommentTimeJun 4th 2011
     (9897.83)
    @LokiZero, the topic's come up on RPGnet a few times, but never as an "Actual Play" where it treally happened as I recall. White Wolf Magazine even had a three-part adventure designed to do this for the original Vampire and Werewolf, but I've never run it.
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      CommentAuthorLokiZero
    • CommentTimeJun 4th 2011
     (9897.84)
    That's it, I have to do it now, after we wrap up the games we're currently playing. I might take you up on that offer, Alan.
    •  
      CommentAuthorrickiep00h
    • CommentTimeJun 4th 2011
     (9897.85)
    I "beat" Pokemon Black. The quotes are up because now that I've done that, there's an enormous amount of endgame crap to do (though a lot of it is terrible grindy shit, so I don't know how much of it I'm going to do). I might wade into the other two Pokemon games I got, but I might just give it a rest for a bit. I have many other things I ought to be doing, like reading.

    (who am I kidding I'm just going to play WoW)

    In other videogame related news, it seems more and more likely that Bioware is shooting for a late 2011/Christmas release. I'm probably inordinately excited about it, as it's just another third-person MMORPG in the EQ/WoW/Rift lineage, but something about it has me really excited. I mean, it's just WoW in Star Wars clothes from what I can tell, but it seems different, somehow. Maybe it's because it's a sci-fi game in a genre that's solidly high fantasy. I guess what I'm saying is that killing dragons is fun, but I really want to kill dragons IN SPACE. Anyone else going to be lining up for it Day One?
    • CommentAuthorFlabyo
    • CommentTimeJun 6th 2011
     (9897.86)
    E3 starts proper this evening (well, morning for the US-icans). And amusingly the thread title still applies doesn't it?

    MS press event is first, and I'm pretty nervous (as I always am when something I'm on gets shown in public for the first time).
    •  
      CommentAuthorFauxhammer
    • CommentTimeJun 6th 2011
     (9897.87)
    @Flabyo Keep us posted* with all that HOT INSIDER NEWS!

    *assuming you aren't under NDA
    • CommentAuthorFlabyo
    • CommentTimeJun 6th 2011
     (9897.88)
    The NDA is pretty hefty, so I can't really be saying anything to be honest. Still, only 5 hours to go.
    •  
      CommentAuthorFauxhammer
    • CommentTimeJun 6th 2011
     (9897.89)
    We're rooting for you!
    •  
      CommentAuthorDovryn
    • CommentTimeJun 6th 2011 edited
     (9897.90)
    The E3 youtube channel is streaming live from LA apparently. Just watched some Bioshock announcement on the Sony Press Conference... but tomorrow is some super secret announcements? Hm... /drool

    http://www.youtube.com/user/E3
  2.  (9897.91)
    Kicked some stranger arse on Brink last night. Loving it, and the best thing is there's about to be some free DLC adding a new bit of everything.

    Usually I'm slightly above average when it comes to playing shooters online, but last night I topped the leader board for XP earned in each round, playing with three to five other people of the same or higher rank than me.
    I also dragged my team kicking and screaming to victory a couple of times (maybe a slight exaggeration, but I definitely changed classes and grabbed the objective at the last minute [last 3 seconds literally one time] because the rest of the team couldn't/wouldn't do it).

    Also, Operative is a whole lot of fun. Hacking turrets for kicks, using Comm Hack to give your whole team the location of every single enemy, using disguise to get behind an engineer on his way to repair the bot and then unloading an SMG clip into his back - so much fun. And then occasionally you get to do something useful and actually hack an objective for your team.

    If they had dedicated servers for Xbox I'd think about starting or joining a clan, but without them I don't think my internet is fast enough for competitive play.
  3.  (9897.92)
    Beeeewwwwwwoooooooooooowwwwwwwwwwww DUNNA DUNNA *explosion* DUNNA DUNNA bwwwwoowwdundunbwoooowwwwww *explosion*

    what the fuck is this did michael bay and some 80s guitar squelching mullethead make this trailer?

    the subdued electronic stuff in the menu of ME2 is way more suited to the game than this garbage



    Still, it's ME3...count me in.
    •  
      CommentAuthorAlan Tyson
    • CommentTimeJun 6th 2011
     (9897.93)
    @agentarsenic: Yeah... and who's this "he" they mentioned? Everybody knows Shepherd's a lady, Captain Janeway done right.

    Or... you know, maybe that's just me.

    I not all that worried that the actual game will in any way resemble that... thing, up there. I was incredibly impressed with ME2, it was everything I wanted it to be, and I've got a good feeling about the third (and, presumably and hopefully, final) installment. The first guitar riff I hear, though, I'll be very displeased.
    • CommentAuthorRenThing
    • CommentTimeJun 7th 2011 edited
     (9897.94)
    Dear Shepherd, the Master Chief called and he said the Covenant would like their energy blade back. Thanks.

    That being said, bring on the energy blade.
    • CommentAuthorFlabyo
    • CommentTimeJun 7th 2011 edited
     (9897.95)
    So yeah, I'm working on this

    Internet reaction this morning has been... mixed. At best.

    @agentarsenic - yeah, for some reason they decided to change the composer for the finale game. I think they're going for a more 'rargh! war!' feel. Shame though, I really liked Jack Wall's mellow sci-fi stuff in the previous two games.
  4.  (9897.96)
    @Alan Tyson
    Nope, I'm with you on the femshep. Rock Paper Shotgun (and the commenters therein) are also pro-femshep. I think her voice acting is far superior to the male version, and I tend to like having a female hero when the choice is offered.
    •  
      CommentAuthortaphead
    • CommentTimeJun 7th 2011
     (9897.97)
    Once again, Penny Arcade got it right: "Shepherd [sic] is not now, nor has ever been, a man. I don't know who the dude traipsing around in the commercials is; a jerk, most likely."

    The trailer left me a bit cold, but I'm hoping that's just been geared to appeal to fans of ARMY MANS type franchises, and not too indicative of the actual game. Please?
  5.  (9897.98)
    @taphead - I don't think we have anything to worry about. Trailers are designed to grab people's attention and generate excitement... In other words, things are going to asplode. A lot. There's no room for conversations, characterisation or quiet moments in a trailer, it has to be bangity bangity right NOW.

    I'm sure if you went and watched the early trailers for ME1 & 2 they'd be more or less the same.
    •  
      CommentAuthorAlan Tyson
    • CommentTimeJun 7th 2011
     (9897.99)
    @Corey Waits: See, that's interesting, because I remember one of the trailers for the first game (though for all I know it was unique, and the other trailers were very shooty-shooty-faster-pussycat-kill-kill-KILL) having a very low, tense, much more atmospheric quality to it. The fact that it was voiced by Keith "Captain Anderson" David only helped. That, along with the "this is PRECISELY what Star Trek crossed with Star Wars would look like, and thus I owe it to me eight-year-old self to play this game, plus it's super-god-damn PRETTY" visuals was what convinced me to play it in the first place.


    Aha. Here we go:


    Though I remember it being shorter, crammed down to a 30-or-45-second TV spot. Which probably worked in its favor, I think, because this one's a bit rambly.

    I would guess that EA's(or whoever's in charge of such things) marketing team is operating on the assumption that, if you bought the first and second game, you're probably going to buy the third. They're not worried about getting those folks interested in ME3. So, they're trying to steal a few people from the Halo, Call of Duty, and Gears of War end of things because that demographic is pretty big, and it tends to bring in loads upon loads of money, and that's what video game companies need to keep making video games. Hence the mindless bullet-spewing, the cliche plot pitch, and the we're-trying-so-hard-to-be-Halo's-more-rockin'-tunes-but-we-can't-quite-make-it music.

    And, as most of us seem to be saying, I don't think the trailer, no matter how groan-worthy, has lost them any buyers, so they probably making a pretty safe gamble.

    In other news:

    I've very nearly finished L.A. Noire. Now, I understand everyone's gripes with it. Yes, the game sort of plays itself a lot of times, up to and including moving your character for you, even when you don't want it to. Yes, it's nigh-on-impossible to lose a case in the investigation-interrogation part. Yes, some of the non-metaplot cases seem to repeat themselves a bit, either in plot or dialogue. And (my only REAL gripe) it doesn't become a TRUE Noir story until way, way later in the game than I would have liked.

    I recognize all this.

    It's just... I'm having waaaaay too much fun to care. It just hits all the right notes for me - again, I see why it's disappointed a lot of people, but personally, this game was everything I wanted it to be, and just a little bit more. Hell, I have just sat in front of the TV watching the start-up screen, with its beautiful black-and-white, Eisner-like menu, and its sad, haunting trumpet and piano score, narrating my own life in film-noir internal monologue.

    If Rockstar made a game using more or less the same system, but have you playing as a private dick instead of a public one, where you could choose which cases you wanted to take (maybe determining which metaplot you play through in that game, perhaps?), where a big game mechanic is establishing contacts that you can use in different cases (an understanding cop, a cowardly mob message-runner, a plucky young girl reporter, for example), and where there was a bit of a character customization element... I don't think I'd ever have to play another game again. That would just be the game I'd play for the rest of my life - and with that choose-your-case thing, it could have a much better replay value than L.A. Noire did (and, sadly, I don't think I'll ever play L.A. Noire again after I'm finished).
    • CommentAuthorOxbrow
    • CommentTimeJun 7th 2011
     (9897.100)
    ME3 trailer... what's up with that accent? Australian Sean Bean?

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