I got one today, and I have to say I'm impressed with the Augmented Reality games that have come out so far, especially the Eyepet. It's everything everyone says it is - essentially an HD Wii, but adding the PS Eye into the mix makes the Move some bastard stepchild of a drunken affair between the Wii and the Kinect. Which is not a bad thing, by any means.
One finds that the word “art” and the word “artist” have become burdened with connotations. These connotations are meaningless to the artist. In the eyes of the public, the “artist” is something identifiable, and is therefore something that can be an object of consideration, just as a thing that is called “art” is subject to consideration as a thing of “art”. The artist that remains truthful to the spirit of the art does not draw such considerations. The art rendered truthfully speaks beyond the casual eye, the solipsistic mind, can not be considered from merely an emotional or intellectual distance, and by this, the artist becomes invisible as a figure of consideration. For an artist to create a work to the connotations of “art” is to be a diversion, not an artist.
To an artist, the art is all. To practice the art with diligence and discipline, to focus the greater part of one’s thoughts and energies to the work, is to be a true artist. To treat the needs of the work lightly, to dabble in the medium as a hobby, to step away from the work for trivial reasons, is to fail as an artist.
It is one thing to call oneself an artist, it is another thing for one to live as an artist. When one is asked “What does it mean to be an artist?”, the chosen medium for one’s work and the personal reasons for undertaking the task may differ between artists, but the meaning for all artists is the same. To be an artist is to create. Art is human emotion experienced by an audience within the creative context of a given medium, and the act of creating this experience for an audience is what makes an individual an artist. But this is not everything. If one is negligent to the demands of the work, then one is not an artist. To be an artist is to be an artist at every moment; the thoughts of the artist are not restricted to the moments when attention is paid to the work.
All books written, drawn, lettered and designed by me. I honestly don't know how I did it (I didn't go to school to learn comics or design-y stuff...obviously) I don't expect to get rich, or get a movie (give me one though! (jk)) from any of this so all I can say is that these books were powered by my shriveled heart and my love of comics and art. They are "albums" of wherever the hell my head was at the time and also served as a way to hone my skills and find myself a voice. Blablablabla...anyway
I hope you give them a chance. I've spent the last four years with these characters but I'm ready to say goodbye and move on. But I won't forget them and I hope you add these to your collection so that you don't forget them either <3 -Chris G.
I was listening to Robert Kirkman on Wordballoon this morning on my way to work. It was an interview from about a year ago in which Kirkman talks about his writing process, his comics, and comics in general.
One young fan asks for advice on making comics and "breaking in". In his response, Kirkman essentially describes my Rapid City project and says "don't do that". His point is that by writing and writing and writing, you essentially bury yourself under and unpublishable mound of material. And he is right. No publisher is going to agree to take a risk on a project which is hundreds of pages long. Not from an unknown, unproven, talent.
Instead, Kirkman advises that you find an artist and make comics. This is the best way to show that you can make comics.
He makes a good point, but I do not completely agree. With this approach, you will learn how to make a comic book, but not how to make comics. It is like trying to learn how to be a good husband by going on lots of dates. You can be Mr. Right all night. Super attentive, romantic, sensitive, and funny, but what are you like the next day? And the next day? And all the next days after that?
You can find an artist and develop a one-shot project that you are both really excited about... but what about the next one? And the next one? You learn to work with giddy enthusiasm, but not with drudgery.*
My goal with this project is not to develop a pitchable project. My goal is to develop the much sought-after ability to reliably produce comics month after month. If some of this eventually sees publication, that is fine with me, but that is not the intended purpose.
This is not a pitch.
This is not a way to sell the idea of Rapid City. Rather, Rapid City is a tool with which I can demonstrate my skill and dedication.
Hopefully, there is an editor out there who needs someone who can reliably produce a comic book script on time. And, hopefullier, he is now googling the phrase "someone who can reliably produce a comic book script" and comes across this and sees that I can do what he needs done.
And beyond all that, in all honesty, the fun of doing this and the pride at knowing that I can do it is more than enough to call it a success.
*Beyond that point, the dating/marriage metaphor really breaks down, unless you take it to mean that I am symbolically "married" to this project.
Just wanted to let you know that I finally cracked and got myself a Facebook page. For those that like my photography and would like updates on new stuff, it will most likely happen on the fan page that I just set up while a web site is being created.
It's not much now, as it just started, but the link to the fan page is HERE