The artist approaches the day’s work as one who embarks into another realm, walks away from the ordinary life and steps into the otherness that the artist dwells in, the place where reality becomes a set of malleable abstracts, like a cabinet of spices from which the artist draws weight and measure. It is in this place that the artist creates, and it is here that the concerns and energies of the ordinary life are not permitted. The first skill that the artist learns is to enforce the division between the artist life and the ordinary life. The division is easy, the vigilance is difficult.
To become an artist, one should have a need. The artist who does not know the truth of this need will wander. To know the character of this need is to name one’s soul.
Cultivate a habit for experience. Seek the new and the unknown. Let the intellect become familiar with all aspects of knowledge. Let the spirit become familiar with all aspects of artistic endeavor. All the world is one vast forest of experiences, and the artist has a fire that needs tending.
The artist goes where the ordinary human will not go. Because of this, the artist is obliged to behave not as an ordinary human. It is in this freedom that the artist becomes not as the ordinary human, and because of this, can not interact with ordinary humans as an ordinary human. To be an artist is to view all things through the lens of one’s spirit, and therefore, is seen by others through the distortion of the artist’s lens; the whole world looks upon the artist through the wrong side of the glass. In this is truth.
The spirit is not the soul, but is the manifestation of the soul that is experienced by others. The artist is not the individual, but is the manifestation of the individual that is experienced by others. The soul within the individual becomes art by the spirit of the artist.
I got one today, and I have to say I'm impressed with the Augmented Reality games that have come out so far, especially the Eyepet. It's everything everyone says it is - essentially an HD Wii, but adding the PS Eye into the mix makes the Move some bastard stepchild of a drunken affair between the Wii and the Kinect. Which is not a bad thing, by any means.
One finds that the word “art” and the word “artist” have become burdened with connotations. These connotations are meaningless to the artist. In the eyes of the public, the “artist” is something identifiable, and is therefore something that can be an object of consideration, just as a thing that is called “art” is subject to consideration as a thing of “art”. The artist that remains truthful to the spirit of the art does not draw such considerations. The art rendered truthfully speaks beyond the casual eye, the solipsistic mind, can not be considered from merely an emotional or intellectual distance, and by this, the artist becomes invisible as a figure of consideration. For an artist to create a work to the connotations of “art” is to be a diversion, not an artist.
To an artist, the art is all. To practice the art with diligence and discipline, to focus the greater part of one’s thoughts and energies to the work, is to be a true artist. To treat the needs of the work lightly, to dabble in the medium as a hobby, to step away from the work for trivial reasons, is to fail as an artist.
It is one thing to call oneself an artist, it is another thing for one to live as an artist. When one is asked “What does it mean to be an artist?”, the chosen medium for one’s work and the personal reasons for undertaking the task may differ between artists, but the meaning for all artists is the same. To be an artist is to create. Art is human emotion experienced by an audience within the creative context of a given medium, and the act of creating this experience for an audience is what makes an individual an artist. But this is not everything. If one is negligent to the demands of the work, then one is not an artist. To be an artist is to be an artist at every moment; the thoughts of the artist are not restricted to the moments when attention is paid to the work.
All books written, drawn, lettered and designed by me. I honestly don't know how I did it (I didn't go to school to learn comics or design-y stuff...obviously) I don't expect to get rich, or get a movie (give me one though! (jk)) from any of this so all I can say is that these books were powered by my shriveled heart and my love of comics and art. They are "albums" of wherever the hell my head was at the time and also served as a way to hone my skills and find myself a voice. Blablablabla...anyway
I hope you give them a chance. I've spent the last four years with these characters but I'm ready to say goodbye and move on. But I won't forget them and I hope you add these to your collection so that you don't forget them either <3 -Chris G.