Not signed in (Sign In)
    • Scieppan Yoin 6

    • Posted by KitsuneCaligari on 20 Sep 10
    • To become an artist, one should have a need. The artist who does not know the truth of this need will wander. To know the character of this need is to name one’s soul.

      Cultivate a habit for experience. Seek the new and the unknown. Let the intellect become familiar with all aspects of knowledge. Let the spirit become familiar with all aspects of artistic endeavor. All the world is one vast forest of experiences, and the artist has a fire that needs tending.

      -- Scieppan Yoin
    • Scieppan Yoin 5

    • Posted by KitsuneCaligari on 19 Sep 10
    • The artist goes where the ordinary human will not go. Because of this, the artist is obliged to behave not as an ordinary human. It is in this freedom that the artist becomes not as the ordinary human, and because of this, can not interact with ordinary humans as an ordinary human. To be an artist is to view all things through the lens of one’s spirit, and therefore, is seen by others through the distortion of the artist’s lens; the whole world looks upon the artist through the wrong side of the glass. In this is truth.

      -- Scieppan Yoin
    • Scieppan Yoin 4

    • Posted by KitsuneCaligari on 18 Sep 10
    • The spirit is not the soul, but is the manifestation of the soul that is experienced by others. The artist is not the individual, but is the manifestation of the individual that is experienced by others. The soul within the individual becomes art by the spirit of the artist.

      -- Scieppan Yoin
    • PS Move

    • Posted by agentarsenic on 18 Sep 10
    • I got one today, and I have to say I'm impressed with the Augmented Reality games that have come out so far, especially the Eyepet. It's everything everyone says it is - essentially an HD Wii, but adding the PS Eye into the mix makes the Move some bastard stepchild of a drunken affair between the Wii and the Kinect. Which is not a bad thing, by any means.
    • Scieppan Yoin 3

    • Posted by KitsuneCaligari on 17 Sep 10
    • One finds that the word “art” and the word “artist” have become burdened with connotations. These connotations are meaningless to the artist. In the eyes of the public, the “artist” is something identifiable, and is therefore something that can be an object of consideration, just as a thing that is called “art” is subject to consideration as a thing of “art”. The artist that remains truthful to the spirit of the art does not draw such considerations. The art rendered truthfully speaks beyond the casual eye, the solipsistic mind, can not be considered from merely an emotional or intellectual distance, and by this, the artist becomes invisible as a figure of consideration. For an artist to create a work to the connotations of “art” is to be a diversion, not an artist.

      -- Scieppan Yoin
    • Scieppan Yoin 2

    • Posted by KitsuneCaligari on 16 Sep 10
    • To an artist, the art is all. To practice the art with diligence and discipline, to focus the greater part of one’s thoughts and energies to the work, is to be a true artist. To treat the needs of the work lightly, to dabble in the medium as a hobby, to step away from the work for trivial reasons, is to fail as an artist.

      -- Scieppan Yoin
    • Scieppan Yoin 1

    • Posted by KitsuneCaligari on 15 Sep 10
    • It is one thing to call oneself an artist, it is another thing for one to live as an artist. When one is asked “What does it mean to be an artist?”, the chosen medium for one’s work and the personal reasons for undertaking the task may differ between artists, but the meaning for all artists is the same.
      To be an artist is to create. Art is human emotion experienced by an audience within the creative context of a given medium, and the act of creating this experience for an audience is what makes an individual an artist. But this is not everything. If one is negligent to the demands of the work, then one is not an artist. To be an artist is to be an artist at every moment; the thoughts of the artist are not restricted to the moments when attention is paid to the work.

      -- Scieppan Yoin

    • Posted by chris g on 14 Sep 10
    • Cross posted from my blog

      My new Print-On-Demand volume of Team Mummy comics is now available to order! I'm really happy with how it turned out.
      You can read Volumes 1 and 2 (plus an extra chapter!) FOR FREE RIGHT HERE

      Team Mummy Vol. 2

      SIDEBAR: Also available is MUMMY-BOY. The "proto" Team Mummy book, if you will.

      ALSO: Here's a Team Mummy Vol. 1 review by @rickiep00h  ^__^

      All books written, drawn, lettered and designed by me. I honestly don't know how I did it (I didn't go to school to learn comics or design-y stuff...obviously) I don't expect to get rich, or get a movie (give me one though! (jk)) from any of this so all I can say is that these books were powered by my shriveled heart and my love of comics and art. They are "albums" of wherever the hell my head was at the time and also served as a way to hone my skills and find myself a voice. Blablablabla...anyway

      I hope you give them a chance. I've spent the last four years with these characters but I'm ready to say goodbye and move on. But I won't forget them and I hope you add these to your collection so that you don't forget them either <3
      -Chris G.

    • This is not a pitch

    • Posted by joshdahl on 12 Sep 10
    • From my script blog

      I was listening to Robert Kirkman on Wordballoon this morning on my way to work.
      It was an interview from about a year ago in which Kirkman talks about his writing process, his comics, and comics in general.

      One young fan asks for advice on making comics and "breaking in". In his response, Kirkman essentially describes my Rapid City project and says "don't do that".
      His point is that by writing and writing and writing, you essentially bury yourself under and unpublishable mound of material.
      And he is right. No publisher is going to agree to take a risk on a project which is hundreds of pages long. Not from an unknown, unproven, talent.

      Instead, Kirkman advises that you find an artist and make comics. This is the best way to show that you can make comics.

      He makes a good point, but I do not completely agree.
      With this approach, you will learn how to make a comic book, but not how to make comics.
      It is like trying to learn how to be a good husband by going on lots of dates.
      You can be Mr. Right all night. Super attentive, romantic, sensitive, and funny, but what are you like the next day? And the next day? And all the next days after that?

      You can find an artist and develop a one-shot project that you are both really excited about... but what about the next one? And the next one? You learn to work with giddy enthusiasm, but not with drudgery.*

      My goal with this project is not to develop a pitchable project. My goal is to develop the much sought-after ability to reliably produce comics month after month. If some of this eventually sees publication, that is fine with me, but that is not the intended purpose.

      This is not a pitch.

      This is not a way to sell the idea of Rapid City. Rather, Rapid City is a tool with which I can demonstrate my skill and dedication.

      Hopefully, there is an editor out there who needs someone who can reliably produce a comic book script on time. And, hopefullier, he is now googling the phrase "someone who can reliably produce a comic book script" and comes across this and sees that I can do what he needs done.

      And beyond all that, in all honesty, the fun of doing this and the pride at knowing that I can do it is more than enough to call it a success.

      *Beyond that point, the dating/marriage metaphor really breaks down, unless you take it to mean that I am symbolically "married" to this project.